Action-adventure Games Codexery

8 Eyes

A 1988 NES platformer (1989 in North America) with two storylines and a cooperative mode.

8 Eyes

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8 Eyes (エイト・アイズ, Eito Aizu) is a 2D action platform game developed by Thinking Rabbit for the Nintendo Entertainment System in 1988. It features eight levels, can be played by one or two players, and has a large, diverse soundtrack composed by Kenzou Kumei. The game is notable for its two distinct storylines—one set in a post-apocalyptic future and another set in a fictional European setting inspired by the Balkans—and for its later re-release by Piko Interactive on modern platforms.

Quick Facts

Title
8 Eyes
Developer
Thinking Rabbit
Publisher
JP · SETA · NA · Taxan
Designer
Hideki Shimura
Composer
Kenzou Kumei
Programmer
Hiroto Nakamura
Director
Tōru Ishikawa
Released
NESJP · 1988-09-27 · NA · January 1990 WindowsWW · 2019-08-14 EvercadeEU · 2020-05-22
Genre
Platform
Modes
Single-player / Multiplayer
Platforms
NES, Windows, Evercade
Producer
Hiroyuki Imabayashi

Facts from the source article.

Lore & Background

8 Eyes was developed by Thinking Rabbit and released for the Nintendo Entertainment System in 1988 in Japan, and in 1989 in North America. The game features eight levels, each set in a different part of the world, with a soundtrack composed by Kenzou Kumei consisting of three pieces for each of the eight levels. It can be played by one or two players; in cooperative mode, one player controls the protagonist Orin the Falconer and the other controls his fighting falcon Cutrus. In single-player mode, the player has limited control of both characters simultaneously, which significantly increases the difficulty. The game has two distinct storylines depending on the version. In the English version, the game is set in a post-apocalyptic future. The Great King harnesses the power of eight jewels called the 8 Eyes, which were created from the energy of nuclear explosions. Eight power-hungry dukes steal the jewels and banish the King. The player controls Orin the Falconer and his falcon Cutrus, tasked with infiltrating the dukes' eight castles and retrieving the jewels. After recovery, the jewels must be returned to the Altar of Peace in a particular order. In the Japanese version, the story is set in a fictional European setting inspired by the Balkans. A research team sent by the British Museum is slaughtered by a group led by Ruth Grandier, a female bandit who claims to be a fallen child of Lucifer. The stolen artifacts conceal demonic secrets. The College of Arms sends Baronet Sir Julian James Bond, the greatest swordsman in England, along with his pet eagle Cutrus, to stop Ruth. The gameplay and graphical style are noticeably similar to Castlevania.

Reader's Guide

8 Eyes is a 1988 NES action platformer that stands out for its dual storylines and cooperative gameplay. The English version presents a post-apocalyptic narrative involving eight stolen jewels, while the Japanese version offers a historical horror tale set in the Balkans. The game allows players to tackle the first seven castles in any order, but each boss is vulnerable to only one specific sword, making the correct order important. Hints about the order are hidden throughout the game. After completing all eight castles, the player must return the jewels to the Altar of Peace in a specific order or lose the game.

The game received mediocre reviews upon release, with Power Play scoring it 60/100 and Electronic Gaming Monthly giving it 23/40. Despite this, it gained a cult following and was later re-released by Piko Interactive for Microsoft Windows via Steam on August 14, 2019, and on the Evercade as part of Piko Interactive Collection 1 on May 22, 2020. Its legacy lies in its unusual dual-story design, cooperative mode, and similarity to Castlevania, making it a notable entry in the NES library for retro gaming enthusiasts.

Did You Know?

Gallery

Frequently Asked Questions

What is 8 Eyes?

8 Eyes is a side-scrolling action platformer created by Thinking Rabbit for the Nintendo Entertainment System, hitting Japanese shelves in 1988 and North America in 1990. The game spans eight levels and stands out for weaving together two completely separate narrative threads.

Who composed the 8 Eyes soundtrack?

Kenzou Kumei handled all the music for the title, crafting a notably expansive and varied score that was considered unusually rich for an NES game of that era.

Can two players play 8 Eyes together?

Yes—the game includes a cooperative mode that lets a second player join in on the same screen, making it one of the rarer two-player NES platformers of its time.

What are the two storylines in 8 Eyes?

One plot follows events in a post-apocalyptic future, while the other is set among the Balkan states in the late 1800s. Players experience both narratives across the game's eight levels.

Is 8 Eyes still available to play today?

Piko Interactive brought the title back to modern platforms through a re-release, so fans no longer need to hunt down a physical NES cartridge to experience it.

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