Majin and the Forsaken Kingdom
A thief and a mythical beast restore a fallen kingdom.
Namco Bandai Games published the action-adventure title Majin and the Forsaken Kingdom, which Game Republic developed. It launched internationally in November 2010, with a Japanese release following in January 2011.
Quick Facts
- Developer
- Game Republic
- Publisher
- Namco Bandai Games
- Director
- Yoshiki Okamoto; Takashi Shono
- Producer
- Daisuke Uchiyama
- Designer
- Sosuke Honda; Yohei Yanase
- Writer
- Ryo Suzukaze; Yohei Yanase
- Composer
- Toshihiko Sahashi
- Platforms
- PlayStation 3, Xbox 360
Facts from the source article.
Did You Know?
- The story is set in a kingdom overtaken by a mysterious Darkness.
- Many citizens who explored the Darkness were never seen again.
- The thief seeks to free the mythical Majin to reclaim its power and restore the land.
Gameplay
The game combines action-adventure with puzzle elements. Players control the thief Tepeu, while the Majin, Teotl, is AI-controlled and can be given commands for puzzles or combat. As the game progresses, Teotl gains powers such as electricity, used in both combat and puzzle solving. The game emphasizes the differences between the characters; at certain points they are separated, and Tepeu must use stealth against enemies.
Development
Namco Bandai first unveiled Majin and the Forsaken Kingdom at their Gamescom 2009 press briefing. The game was directed by Takahiro Sasanoi, who previously directed Tekken 6. Its original title, Majin: The Fallen Realm, was altered during development. Despite comparisons to The Last Guardian, Namco Bandai insisted this title was in development first. A western release was confirmed in March 2010.
Reception
The game received mixed or average reviews on both platforms according to Metacritic. 411Mania gave the same version 6.9 out of 10, describing it as worth a weekend rental. The A.V. Club gave the PS3 version a B−, noting the translations and voice acting as comically silly.
More in Action-Adventure Games of the 2010s
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