Ace Combat Codexery

Lighthouse Project

A tower of power and contention—the International Space Elevator was meant to be a symbol of peace, but became the spark of war.

The Lighthouse Project is the 19th and penultimate campaign mission in Ace Combat 7: Skies Unknown. In this mission, the player joins a coalition of Osean and Erusean forces to attack the final Arsenal Bird and recapture the International Space Elevator. The mission begins with a briefing where Jaeger explains that Erusean radicals have gathered around the space elevator as a source of energy, and that people from both Osea and Erusea have joined forces to take it back. The player must shoot down enemy aircraft to surpass a score threshold within nine minutes to advance the mission.

Quick Facts

Strategic role
Orbital Power Relay & Logistics Hub

Lore & Background

The International Space Elevator (ISEV) was built off the coast of western Usea near Erusea by order of former Osean president Vincent Harling. It functions as both a space elevator and a communications tower, converting atmospheric energy into energy. Its power is transmitted via microwave to two Arsenal Birds—Liberty and Justice—massive flying-wing airborne aircraft carrier drones that carry a large number of combat drones, advanced weaponry, and force fields.

Harling presented the ISEV as a means to promote lasting peace, but Erusea saw it as a symbol of Osean imperialism infringing on their sovereignty. These resentments ultimately sparked the 2019 Lighthouse War between the Osean Federation and the Kingdom of Erusea. During the war, Erusea captured the ISEV and both Arsenal Birds in a surprise attack, with Harling still inside the ISEV. Trigger led a mission to extract Harling from the ISEV, but an Osean air-to-air missile struck Harling's rescue aircraft, killing him.

Later, Osea and the IUN-PKF destroyed the Arsenal Bird Liberty using the sole remaining "Stonehenge" railgun. After a catastrophic global communications blackout caused by anti-satellite weapons, Dr. Schroeder traveled to the ISEV to upload Mihaly's flight data to a new generation of advanced Erusean combat drones.

Reader's Guide

The International Space Elevator (ISEV) is a critical strategic asset in the 2019 Lighthouse War between the Osean Federation and the Kingdom of Erusea. Built off the coast of western Usea near Erusea by order of former Osean president Vincent Harling, it converts atmospheric energy into energy and transmits power via microwave to the Arsenal Birds Liberty and Justice. These massive flying-wing airborne aircraft carrier drones carry combat drones, advanced weaponry, and force fields.

Erusea captured the ISEV and both Arsenal Birds in a surprise attack, with Harling still inside. Trigger led a mission to extract Harling, but an Osean air-to-air missile struck Harling's rescue aircraft, killing him. Trigger was accused of firing the missile and transferred to Spare Squadron. Later, Osea and the IUN-PKF destroyed Liberty using the sole remaining "Stonehenge" railgun.

After a catastrophic global communications blackout caused by anti-satellite weapons, Dr. Schroeder traveled to the ISEV to upload Mihaly's flight data to a new generation of advanced Erusean combat drones produced in automated factories. The ISEV remains a key objective for both sides throughout the war.

Release History and Platform Evolution

Released in early 2019 by Bandai Namco Entertainment, Ace Combat 7: Skies Unknown marked a significant resurgence for the franchise as the first mainline entry since 2014. Initially launching on PlayStation 4 and Xbox One, with a Windows version following shortly after, the title eventually expanded its reach to the Nintendo Switch in July 2024, becoming the series' debut on a Nintendo home console. Technologically, this installment represented a major shift by adopting Unreal Engine 4, distinguishing it from previous entries. The game's commercial performance has been exceptional, surpassing all predecessors to become the highest-selling title in the franchise with over seven million units sold across all platforms by January 2026. Its success paved the way for a confirmed sequel, Ace Combat 8: Wings of Theve, scheduled for release in October 2026.

Gameplay Mechanics and Accessibility

The game balances accessibility with depth by offering arcade-style flight dynamics alongside an optional Expert mode that enables realistic maneuvers like high-G turns and Cobra rolls. Players navigate a tech tree using Military Result Points to unlock twenty-eight base aircraft, including licensed real-world models and fictional superplanes like the X-02S Strike Wyvern. A unique environmental hazard system introduces clouds that obstruct vision, disable laser weapons through refraction, and cause icing or stalling if pilots linger too long. Lightning strikes further disrupt controls, adding a layer of atmospheric danger not seen in prior titles. Customization is strictly limited by weight constraints, allowing only eight simultaneous upgrades to enhance speed or survivability, with specific equipment restricted to either single-player or multiplayer modes.

Narrative Setting and the Lighthouse War

The storyline returns to the fictional Strangereal universe, focusing on the 2019 conflict known as the Lighthouse War between the Osean Federation and the Kingdom of Erusea. The plot follows Trigger, a pilot wrongly accused of murder who serves in a penal squadron amidst this geopolitical struggle. Central to the narrative is the International Space Elevator (ISEV), an energy-generating tower constructed by former Osean president Vincent Harling near Erusean territory. This strategic asset is defended by two colossal Arsenal Birds, Liberty and Justice, which serve as airborne carriers equipped with force fields and advanced weaponry. The backdrop involves a complex history of peace treaties and the restoration of the Erusean monarchy under the D'Elise family.

Mission Structure and Competitive Modes

In single-player campaigns, pilots engage in story-driven missions supported by AI wingmen who provide exposition and combat assistance. Before each sortie, players receive detailed briefings via a 3D map display outlining objectives, weather conditions, and enemy forces. Missions involve destroying air and surface targets or completing specific goals like intercepting IRBMs, with optional minigames for refueling or landing offering small currency rewards. The multiplayer suite operates independently of campaign progress, featuring Team Deathmatch and Battle Royale modes where players earn points by downing opponents. Scoring is weighted toward eliminating high-tier aircraft or top-performing rivals, ensuring a dynamic competitive environment where respawns allow continuous engagement until the timer expires.

Frequently Asked Questions

What is the Lighthouse Project?

It was a secret Erusean military program during the Great War of Strangereal designed to harness Verdure energy for strategic advantage. The initiative focused on building massive transmission towers to amplify signals and power advanced weaponry.

Who controlled the project?

The Erusean Federation led this clandestine operation as part of their broader conflict against the Osean Federation. Their goal was to achieve military dominance through energy manipulation rather than traditional troop movements.

What technology did it use?

The project relied on Verdure, a mysterious natural energy source found within Strangereal's continent. These facilities channeled raw power to support orbital systems and enhance the capabilities of Erusean aircraft.

Where were these towers located?

Construction took place at remote island facilities scattered across strategic locations in the region. This isolation helped keep the program hidden until Osean intelligence discovered their true purpose.

What was the final outcome?

Osean ace pilots ultimately targeted and destroyed the key Lighthouse towers during the war's climax. Consequently, the project was dismantled, ending Erusea's attempt to weaponize Verdure energy on such a scale.

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