50 Cent Codexery

50 Cent: Blood on the Sand

A third-person shooter sequel featuring a stolen diamond skull.

50 Cent: Blood on the Sand is a third-person shooter video game developed by Swordfish Studios and published by THQ for the PlayStation 3 and Xbox 360. Released in February 2009, it serves as the sequel to 50 Cent: Bulletproof. The game centers on a fictional 50 Cent and G-Unit concert in an unspecified Middle Eastern location, where their payment—a diamond-encrusted skull—is stolen, prompting them to retrieve it from thieves.

Quick Facts

Title
50 Cent: Blood on the Sand
Developer
Swordfish Studios
Publisher
THQ
Director
Julian Widdows
Designer
Tim Austin / Gavin Cooper / Ed Kay
Artist
Fergus Duggan / Mark O'Kane / Andrew Taylor
Writer
Kamran Pasha
Composer
Swizz Beatz
Engine
Unreal Engine 3
Released
EU · February 20, 2009 · NA · February 24, 2009
Genre
Third-person shooter
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

The game originated from a cancelled Covert-One project at Swordfish Studios, which was retooled to be less serious. In 2008, initial publisher Vivendi Games merged with Activision, causing the company to drop support for the title. As the game neared completion, Swordfish Studios leadership transitioned into Codemasters Birmingham under Codemasters, and THQ took over publishing rights. The game was officially announced by Vivendi Games subsidiary Sierra Entertainment on March 27, 2008, with no release window. A mobile game based on the title was also announced by Vivendi Games Mobile.

Reader's Guide

50 Cent: Blood on the Sand was positively received upon release, with praise directed at 50 Cent's involvement. Critics noted it as an improvement over Bulletproof, though it was a commercial failure, selling an estimated 56,000 units in the United States as of April 2009. The game features on-foot combat, vehicle missions, and a 'Gangsta Fire' slow-motion mode. It includes a shop system accessed via payphones, where players buy weapons, upgrades, and taunts. The game's development involved 50 Cent and G-Unit providing feedback, and helicopters were added late due to 50 Cent's son's request. The game was not released in Germany, likely due to fears of indexing by the Federal Department for Media Harmful to Young Persons.

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