WWE Video Games Codexery

WWE All Stars

Arcade-style WWE game with legends and superstars.

WWE All Stars

WWE All Stars, a professional wrestling video game from 2011, was put out by THQ across multiple platforms: the Nintendo 3DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360. The roster mixes contemporary WWE talent with past stars, and the matches emphasize arcade-style action, over-the-top animations, and combo-based combat, setting it apart from the more simulation-focused WWE SmackDown vs. Raw series. It holds the distinction of being the only WWE game released for the Nintendo 3DS and the final one to appear on the PlayStation 2 and PlayStation Portable.

The gameplay features exaggerated moves, like John Cena leaping high for his Attitude Adjustment or Triple H's Pedigree sending shockwaves across the ring. It blends fighting and wrestling mechanics, with combos crucial both on the ground and in mid-air. The game includes three main modes: Path of Champions, a ten-match gauntlet with storylines tied to The Undertaker, Randy Orton, and D-Generation X; Fantasy Warfare, which pits legends against modern counterparts in 15 dream matches, unlocking characters like Eddie Guerrero and The Miz; and Exhibition, for custom matches. A Create-a-Wrestler mode lets players build their own superstar, borrowing movesets and finishers from existing wrestlers.

Development was handled by THQ San Diego for the PlayStation 3 and Xbox 360, while Subdued Software worked on the other versions. It was the first WWE game from THQ San Diego, whose team included veterans from Midway San Diego, the studio behind the first TNA Impact! game. Designer Sal Divita, previously involved with WWF WrestleMania: The Arcade Game, also worked on this title. The game was announced at E3 in June 2010 alongside WWE SmackDown vs. Raw 2011. Downloadable content arrived in waves: the first included Ted DiBiase and his son, with Honky Tonk Man free for PS3 users in April 2011, while Xbox 360 users got R-Truth for free as compensation for delays. Later packs added Chris Jericho, The Road Warriors, Jerry Lawler, Michael Hayes, and Mark Henry. The Nintendo 3DS version, released in November 2011, introduced two new modes—Score Scramble and Gauntlet—and included all DLC characters, though it removed the option to assign finishers different from the chosen moveset. Online multiplayer servers were shut down on April 28, 2013, as confirmed by WWE Games' interactive marketing manager.

Release year
2011
Publisher
THQ
Platforms
Nintendo 3DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360
Genre
Arcade-style professional wrestling / fighting game
Developers
THQ San Diego (PS3, Xbox 360); Subdued Software (PSP, Wii, 3DS, PS2)
Notable modes
Path of Champions, Fantasy Warfare, Exhibition, Create-a-wrestler

Lore & Background

WWE All Stars was developed by THQ San Diego for the PlayStation 3 and Xbox 360, and by Subdued Software for other platforms. Many team members previously worked at Midway San Diego, which developed the first TNA Impact! wrestling game. Designer Sal Divita, who had previously produced several WWE/WWF games including WWF War Zone and WWF Attitude, also contributed to this title. The game was announced at E3 in June 2010 alongside WWE SmackDown vs. Raw 2011.

Reader's Guide

WWE All Stars holds significance as a departure from the simulation-focused WWE games of its era, offering an arcade-style experience that emphasized fast-paced combat, combos, and over-the-top animations. Its roster blended contemporary wrestlers like John Cena and The Undertaker with legends such as Dusty Rhodes and Shawn Michaels, and featured commentary from Jim Ross and Jerry Lawler (the latter also playable). The Fantasy Warfare mode created dream matches between past and present stars, while Path of Champions offered three storylines. The game received generally favorable reviews on PlayStation 3 and Xbox 360, but mixed reviews on Wii, PSP, and 3DS. Critics praised its art design and gameplay but noted limited content. It was nominated for Best Fighting Game at the 2011 Spike Video Game Awards, losing to Mortal Kombat. Its legacy includes being the last WWE game on PlayStation 2 and PSP, and the only one on Nintendo 3DS, marking a transitional point in WWE gaming history.

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