WWE 2K17
Fourth WWE 2K title, final for PS3 and Xbox 360.
WWE 2K17 is a professional wrestling video game developed by Yuke's and published by 2K. It is the eighteenth game in the WWE game series and the fourth under the WWE 2K banner, serving as the follow-up to WWE 2K16 and followed by WWE 2K18. It was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows, and is the fourth and final installment for PlayStation 3 and Xbox 360 platforms.
- Developer
- Yuke's
- Publisher
- 2K
- Platforms
- PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows
- Series
- WWE 2K (fourth entry), overall eighteenth WWE game
- Release year
- 2016
- Cover star
- Brock Lesnar
- Pre-order bonus character
- Goldberg
Lore & Background
WWE 2K17 was officially announced on May 31, 2016, by WWE and 2K, revealing Goldberg as the pre-order bonus character along with a debut trailer. Two versions of Goldberg (WCW and WWE) and two playable arenas (Halloween Havoc and WCW Monday Nitro) were included. On June 27, 2016, a reveal trailer announced Brock Lesnar as the cover star. An NXT Collector's Edition was announced on July 14, 2016, featuring NXT wrestlers Finn Bálor (as 'The Demon'), Samoa Joe, and Shinsuke Nakamura as playable characters, along with other collectibles. The official soundtrack, curated by Sean Combs, was revealed on August 8, 2016, featuring thirteen songs.
Reader's Guide
WWE 2K17 is notable as the final WWE game released for PlayStation 3 and Xbox 360, maintaining the gameplay blueprint of WWE 2K14 on those platforms. The game introduced a Promo Engine in MyCareer mode, allowing superstars to express themselves and engage in backstage interviews with Renee Young. It lacked a single-player story mode in the base game, though a Hall of Fame showcase was later added as DLC. The roster included 136 superstars, with 26 making their video game debut. Reception was mixed to average according to Metacritic, with GameSpot criticizing the lack of a 2K Showcase mode and IGN praising gameplay tweaks. The game's significance lies in its role as a transitional title, ending support for older console generations while expanding features like the Creation Suite and online play.
Did You Know?
- WWE 2K17 is the fourth and final installment released for PlayStation 3 and Xbox 360.
- The game features 26 superstars making their video game debut.
- The official soundtrack was curated by Sean Combs and includes thirteen songs.
- The NXT Collector's Edition includes a 6-inch action figure of 'The Demon' Finn Bálor.
Marketing & Launch Campaign
WWE 2K17's marketing rollout began on May 31, 2016, when WWE and 2K jointly unveiled the title alongside Goldberg as the pre-order bonus character. The debut trailer featured Goldberg, and 2K confirmed two distinct versions of the legendary wrestler—one from his WCW era and one from his WWE run—alongside two playable arenas: Halloween Havoc and WCW Monday Nitro. A month later, on June 27, a reveal trailer confirmed Brock Lesnar as the cover star. The marketing push continued on July 14 with the NXT Collector's Edition, a premium bundle that included an NXT Enhancement Pack with Apollo Crews, Nia Jax, and Shinsuke Nakamura, a signed lithograph by portrait artist Rob Schamberger, an eight-inch Finn Bálor action figure, trading cards, actual ring canvas from the NXT TakeOver: London event, a fifty percent boost to NXT points in MyCareer, and the Goldberg Pre-Order Pack. The campaign closed its major reveals on August 8, when 2K shared the official soundtrack: thirteen tracks spanning multiple genres, curated by Sean Combs.
Roster Reveal & Character Depth
The character roster for WWE 2K17 was unveiled in a multi-week campaign that began at E3 2016 on June 15, when portrait artist Rob Schamberger personally revealed the first three names at 2K's booth: John Cena, The Ultimate Warrior, and Sasha Banks. On July 26, IGN reported that the McMahon family—Stephanie, Shane, and Vince—would all be playable. Starting August 2, the full roster was dripped out every Tuesday for five consecutive weeks, accompanied by in-game footage and screenshots, with the final reveal landing on August 30. To keep fans engaged between announcements, the WWE 2K official site hosted a minigame on August 10 in which players spotted already-announced superstars hidden within a picture of Brock Lesnar's Suplex City. The completed roster totaled 136 superstars drawn from the current main roster, legendary figures, and NXT talent. Beyond that base lineup, 2K confirmed more than eleven additional playable characters would arrive as downloadable content. Notably, the title marked the video game debut of twenty-six superstars who had never appeared in a wrestling game before.
Game Modes & Creative Tools
WWE 2K17 offered a broad menu of interactive experiences, though it made a notable design choice by omitting a single-player story mode from the base game. The 2K Showcase, which had been a staple of prior entries, was later added as downloadable content in the form of a Hall of Fame showcase featuring the Class of 2016 inductees in order, running from Sting versus Ric Flair for the NWA World Heavyweight Championship at WCW Clash of the Champions to a dream match between The Godfather and Papa Shango at the WrestleMania 32 arena. MyCareer mode, exclusive to PlayStation 4, PC, and Xbox One, let players build a custom superstar and compete on the main roster or in NXT. It introduced the Promo Engine, backstage interviews with Renee Young that included brawling gameplay, and a system where attire and in-ring decisions shaped a character's trajectory, including potential confrontations with Brock Lesnar and Paul Heyman. Universe mode empowered players to design their own shows, pay-per-views, rivalries, feuds, custom arenas, and championship titles. The Creation Suite allowed players to craft characters, arenas, and titles, then upload them for the community to download.
Reception & Series Legacy
WWE 2K17 landed with mixed critical reception. Metacritic aggregated the reviews as "mixed or average." GameSpot took issue with the decision to drop the 2K Showcase mode in favor of expanding MyCareer, and it felt the latter did not improve enough to justify the trade-off. IGN was more forgiving, awarding an 8.2 out of 10 and noting that while the absence of the Showcase was regrettable, the gameplay refinements and the already robust feature set carried the experience. PC Gamer was considerably harsher on the Windows build, scoring it 45 out of 100; it praised the core gameplay loop but faulted the presentation and performance on that platform. Beyond individual reviews, the title holds a specific place in the franchise's history. As the eighteenth entry in the broader WWE game series and the fourth under the WWE 2K banner, it followed 2015's WWE 2K16 and was succeeded by WWE 2K18 in 2017. It also stands as the fourth and final installment released for PlayStation 3 and Xbox 360, where it retained the gameplay blueprint established by WWE 2K14 rather than receiving the updated engine used on newer hardware.
Frequently Asked Questions
Who developed and published WWE 2K17?
Yuke's built the game while 2K handled publishing. It is the fourth title under the WWE 2K brand and the eighteenth entry in the overall WWE game franchise.
What platforms is WWE 2K17 available on?
It shipped for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC. It is also the last WWE game ever released for the PS3 and Xbox 360 generations.
Who is the cover star of WWE 2K17?
Brock Lesnar headlines the box art for this installment.
Where does WWE 2K17 sit in the series timeline?
Released in 2016, it serves as the direct sequel to WWE 2K16 and was succeeded by WWE 2K18. Counting back through the THQ-era titles, it marks the eighteenth game in the WWE franchise.
Why is WWE 2K17 considered a notable entry in the series?
It is the final WWE game made for PS3 and Xbox 360, giving those players one last entry before the series moved to next-gen hardware. Fans also point to its refined gameplay and expanded roster as improvements over the 2K16 formula.
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