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World of Warcraft Trading Card Game

Collectible card game based on World of Warcraft, released 2006–2013.

The World of Warcraft Trading Card Game (WoW TCG) is an out-of-print collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft. Announced by Upper Deck Entertainment on August 18, 2005, and released on October 25, 2006, the game allowed players to compete one-on-one or cooperate in dungeon and raid encounters. After Upper Deck lost the license in March 2010, Cryptozoic Entertainment acquired it and continued releasing planned sets. Blizzard announced the game's discontinuation on August 23, 2013, and later released Hearthstone in March 2014, an online collectible card game sharing many characters, abilities, and artwork.

Quick Facts

Subtitle
Trading Card Game
Designer
Mike Hummel · Brian Kibler · Danny Mandel
Publisher
Upper Deck Company (October 2005 – March 2010) / Cryptozoic (March 2010 – August 2013)
Players
2 +
Setup Time
< 3 minutes
Playing Time
> 20 minutes
Skills
Card playing / Arithmetic / Strategy

Facts from the source article.

Lore & Background

The WoW TCG featured hero cards and decks of allies, weapons, abilities, armor, items, and quests. Trait icons on cards limited which heroes could include them. Booster packs occasionally contained legendary rares or loot cards with scratch-off codes redeemable for virtual prizes in the online game, such as tabards, pets, and mounts. Players started with a single hero and could play cards as resources each turn. Combat was directed at individual heroes or allies, and damage accumulated between turns, unlike in Magic: The Gathering.

Card types included Hero, Master Hero, Ability, Ally, Armor, Weapon, Item, Quest, Location, and Loot. Master Hero cards replaced a player's hero, transferring damage and equipment. Abilities could be Basic or Instant. Allies could attack or be attacked, and armor and weapons had usage limits. Quests acted as resource cards with additional conditions and rewards. Twenty-one expansion sets and one reprint set were released, with booster packs containing 15 or 18 random cards. Rarity was indicated by collector number color: white for common, green for uncommon, blue for rare, purple for epic, and orange for legendary.

Raid Decks provided a cooperative experience for 3–5 players against a Raid Master controlling bosses and minions. Eight Raid Decks were released, including Onyxia's Lair and Molten Core. Treasure packs from raids contained holofoils and occasionally loot cards.

Reader's Guide

The World of Warcraft Trading Card Game holds significance as the first major physical card game adaptation of Blizzard's massively popular MMORPG, bridging tabletop and digital gaming through loot card codes. Its cooperative Raid Decks innovated by combining team-based questing with a Dungeons & Dragons-style Raid Master. The game's legacy is most evident in Hearthstone, which inherited many characters, abilities, and artwork, becoming a dominant force in digital card games. The WoW TCG also demonstrated the viability of cross-media promotions, as its loot cards drove engagement with the online game. Though discontinued, the game remains a collector's item, with certain loot cards like the Spectral Tiger mount becoming highly sought after. Its structured rarity system and faction-based deck-building influenced later card games, and its twenty-two sets over seven years represent a substantial body of content that continues to be referenced by fans and historians of gaming.

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