Night elf
A purple-skinned elven race tied to nature and the moon.
A night elf, also known as a Kaldorei, is a humanoid race in Blizzard Entertainment's Warcraft media franchise. Introduced as a playable faction in Warcraft III: Reign of Chaos, they later became a playable Alliance race in World of Warcraft. Night elves are depicted as tall, purple-skinned elves associated with forests, the moon goddess Elune, and druidic nature magic.
Quick Facts
- Series
- Warcraft
- First
- Warcraft III: Reign of Chaos (2002)
- Creator
- Blizzard Entertainment
- Genre
- Fantasy
Facts from the source article.
Concept and development
The night elves first appeared in Warcraft III. Artist Samwise Didier explained that Blizzard wanted a fresh take on elves by mixing the moon and darkness motifs of Dungeons & Dragons dark elves with the nature-loving woodland elves inspired by J. R. R. Tolkien. This new race, called Night Elves, had purple skin, blue or green hair, and stood over seven feet tall on average. Didier noted that the concept was a tough sell within the team, who were used to more traditional elves like Legolas with blond or brown hair.
The public, however, embraced the night elves more quickly than many developers did, and a strong piece of art proved that the unusual blue, green, and purple color scheme could work. Their bond with nature shaped their gameplay in Warcraft III. Their main buildings are sentient trees that can pull up their roots, move, and attack. Wisps gather lumber without harming trees, and a Tree of Life can wrap around a gold mine instead of needing workers.
The faction also relied on the game’s day-and-night cycle. Female night elf units have Shadowmeld, which lets them hide while standing still at night, and several units and structures heal faster after dark. Their army focuses on ranged fighters, mobile heroes, magic support, and large tree creatures, not the usual walls and towers. For the 2014 expansion Warlords of Draenor, lead character artist Tyson Murphy said the team kept the race’s unique but subtle identity while adding more detail.
The updated female model gained stronger muscles, better textures, ears built into the mesh, and slightly pointed fingernails meant to hint at a wild nature.
Description
The night elves of this fictional history built an ancient society around the Well of Eternity and arcane magic. Queen Azshara and her followers drew the demonic Burning Legion to the Well, triggering the War of the Ancients and the Great Sundering that shattered their civilization. Key resistance figures included Tyrande Whisperwind and the brothers Malfurion and Illidan Stormrage. Malfurion, who learned druidism from the demigod Cenarius, taught these practices to other night elves, while Tyrande became the leader of Elune's priesthood.
After the war, survivors and their descendants largely abandoned arcane magic, embraced druidic ways, and secluded themselves in northern Kalimdor. Night elf society is structured around the priesthood of Elune and the Cenarion druid order. For over ten thousand years, while Malfurion and other druids spent long stretches in the Emerald Dream, Tyrande governed and defended their people. She wielded political and military power as high priestess of Elune and leader of the Sentinels, not as a monarch, while Malfurion's authority came from his role in the druidic tradition.
Appearances
In Warcraft III: Reign of Chaos, night elves are first encountered by orcs after the Warsong clan harvests lumber in Ashenvale. After orcs kill the demigod Cenarius, Tyrande rouses Malfurion and the druids and releases the imprisoned Illidan to oppose the Burning Legion. The night elves ally with humans and orcs at Mount Hyjal, sacrificing their immortality to destroy Archimonde. In The Frozen Throne, Maiev Shadowsong pursues Illidan after he uses forbidden magic and allies with the naga; Tyrande and Malfurion later join the pursuit.
Night elves became a playable Alliance race in World of Warcraft, with starting areas on Teldrassil containing the capital Darnassus. They defended territories including Ashenvale and Darkshore, frequently conflicting with the Horde. Tyrande invokes the Night Warrior, a martial aspect of Elune, and she and Malfurion lead forces returning to Darkshore. In Dragonflight, night elves help defend the new World Tree Amirdrassil from the Primal Incarnate Fyrakk.
After Amirdrassil enters Azeroth, they establish Bel'ameth beneath it. Malfurion returns from Ardenweald and reunites with Tyrande. In the Seeds of Renewal epilogue, Tyrande and Malfurion relinquish leadership to their adopted daughter Shandris Feathermoon. Night elf characters also appear in Heroes of the Storm and Hearthstone.
Reception and analysis
GameSpot's Sam Parker identified the night elves as a focus of considerable attention during testing of Warcraft III, attributing their popularity to powerful ranged units and their distinctive visual and gameplay style. Parker considered their streamlined resource gathering among factors making them one of the most interesting playable factions. PCGamesN described them as one of the most recognizable original creations in the franchise, distinguished by wild colors and elongated silhouettes.
Anthropologist Bonnie Nardi discussed the female night elf design in My Life as a Night Elf Priest, finding that female night elf and blood elf avatars were substantially more common than female dwarf and orc avatars, and that male players often selected them for visual attractiveness. Nardi interpreted looking at female avatars as a significant part of the visual experience for some male players, while noting World of Warcraft offered a wider range of female body types than many games.
William Bainbridge identified the night elf government as theocratic and interpreted druidism as a messianic religious movement from Malfurion's ministry. Cass Marshall of Polygon contrasted the night elves' depiction in Warcraft III with their later treatment in World of Warcraft, describing the earlier iteration as independent and dangerous but arguing the race lost its bite after joining the Alliance. Marshall considered the Darkshore storyline in Battle for Azeroth an attempt to restore some militancy and narrative focus.
More in Heroes & Villains
Elsewhere in World of Warcraft
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced