Warhammer Vermintide Codexery

The Courier

A desperate ride through Skaven lands to deliver hope.

The Courier is a story-driven campaign in Warhammer: Vermintide 2, introduced as part of the game's ongoing narrative updates. It follows the Ubersreik Five as they undertake a desperate mission to deliver a vital message through the Skaven-infested wilderness, testing their resolve against the relentless forces of Chaos and the Skaven.

Quick Facts

Character
The Ubersreik Five (Markus Kruber, Victor Saltzpyre, Sienna Fuegonasus, Kerillian, Bardin Goreksson)
Role
Story campaign
Affiliation
The Ubersreik Five, the Empire of Man
First appears
Vermintide 2, part of post-launch content
Status
Active in the timeline

Lore & Background

In the war-torn lands of the Empire, communication is a lifeline. When the Skaven and their Chaos allies tighten their grip, a single message can mean the difference between victory and annihilation. The Courier campaign thrusts the Ubersreik Five into this high-stakes role, as they are tasked with carrying a critical dispatch from a fallen outpost to a distant fortress. The route is treacherous, winding through blighted forests, crumbling ruins, and Skaven-held tunnels, where every shadow hides a blade and every step could be their last.

Reader's Guide

The campaign begins with the Five receiving the courier mission from a wounded messenger, his breath ragged, his hand trembling as he presses the scroll into Kruber's palm. The first level, 'The Road to Grissenwald,' has them fighting through Skaven ambushes in a rain-lashed forest, culminating in a desperate defense of a bridge where planks splinter under claw and boot. Spoiler: A Chaos Sorcerer appears, his staff crackling with sickly green light, revealing that the Skaven are not the only threat. The second level, 'The Ruined Tower,' takes them through an ancient watchtower overrun by Clanrats and Stormvermin; here, they must retrieve a rusted iron key from a chieftain's corpse to open a locked gate, all while torches flicker and shadows seethe. The third level, 'The Courier's Last Stand,' is a finale in a fortified town, where they must hold off waves of Skaven and Chaos Warriors—shields locked, blades ringing—while a signal fire is lit to alert the fortress. The story diverges from broader Warhammer Fantasy by focusing on a small-scale, personal mission rather than grand battles, emphasizing the survival of the Five against impossible odds.

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