Video Games of the 2020s, Part 3 Codexery

Wildfrost

A roguelike deck-builder about stopping an endless winter.

Wildfrost

Wildfrost is a roguelike deck-building game that came out in 2023, created by Deadpan Games and Gaziter and released by Chucklefish. It first launched on Nintendo Switch and Windows, then reached Android, iOS, Xbox One, and Xbox Series X/S the following year. Players control a randomly generated leader from the city of Snowdwell, tasked with halting an endless winter known as the Wildfrost. The gameplay involves turn-based card battles where you gather artifacts and recruit companions to fight monsters. Cards are placed on a six-slot board split into two lanes, mirroring six enemy slots, and can be moved to block or dodge attacks. Each character attacks at different turn intervals. Ally cards have their own health and turn counters, while weapons and artifacts are played directly from the hand. If the leader’s card is defeated, the run ends immediately, but surviving allies can be rescued and recruited in later attempts. The card art is cartoonish, with color-coded effects. Leaders and companions belong to one of three tribes: Snowdwellers (human survivors focused on elemental magic and standard combat), Shademancers (users of black magic, necromancy, or ritual sacrifice), and Clunkmasters (gnomes who rely on technology and automata). Reaching the Eye of the Storm reveals that the Wildfrost is caused by a powerful Emperor Shade, who fights the player as the final boss by possessing a Frost Guardian. Defeating the boss causes the player’s own leader to become the next Frost Guardian, facing future runs until defeated again, but also unlocks Storm Bells to customize run difficulty. Maxing out the storm bell unlocks a secret true boss in the Heart of the Storm, allowing the player to trap the Emperor Shade in a magic vase and end the winter without becoming possessed. The game was built with the Unity engine. It received positive reviews on Metacritic. PC Gamer praised its balance of accessibility and strategic depth, along with its personality-rich art style. Rock Paper Shotgun noted that luck sometimes feels too influential but called it genuinely fun with charming details and rewarding tactical combat. Siliconera mentioned balance issues but described it as beautiful, cruel, and cold like its sunless setting.

Quick Facts

Title
Wildfrost
Developer
Deadpan Games · Gaziter
Publisher
Chucklefish
Programmer
Will Lewis
Artist
Asaf Gazit
Composer
Paul Zimmermann
Engine
Unity
Platforms
Nintendo Switch · Windows · Android · iOS · Xbox One · Xbox Series X/S
Released
Nintendo Switch, Windows · April 12, 2023 · Android, iOS · April 11, 2024 · Xbox One, Xbox Series X/S · December 10, 2024
Genre
Roguelike deck-building
Modes
Single-player

Facts from the source article.

Lore & Background

Players take on the role of a randomly generated leader setting out from the city of Snowdwell to stop an endless winter called the Wildfrost. They collect artifacts and recruit fellow adventurers as companions to battle monsters in turn-based card battles. Allies and other cards must be deployed onto a six-slot play space, divided into two lanes mirroring six possible enemy slots, but can afterwards be moved to avoid or block damage from the enemies in a given lane. All characters attack at differing turn intervals. Ally cards are deployed with their own health and turn counters, while weapons and other artifacts can be played directly from the hand. Losing the leader's card in battle immediately ends a given run, however allies can survive a loss to be rescued and recruited by a following run.

Cards are depicted with a cartoonish art style and can have various colour-coded effects. Leaders and companions are drawn from one of three different tribes: Snowdwellers, human survivors focusing on elemental magic and standard combat; Shademancers, black magic users focusing on necromancy or ritual sacrifice; and Clunkmasters, a race of Gnomes focusing on technology and automata. Successfully battling one's way to the Eye of the Storm reveals the Wildfrost to be caused by a powerful Emperor Shade, who fights the player as the final boss by way of a possessed Frost Guardian. Defeating the boss causes one's own leader to become possessed as the next Frost Guardian, facing any future runs until they are again defeated and replaced, however also unlocks Storm Bells to progressively customize a run's difficulty. Maxing out the storm bell unlocks the secret true boss in the Heart of the Storm, allowing the player to trap the Emperor Shade in a magic vase, ending the winter rather than becoming possessed.

Reader's Guide

Wildfrost received positive reviews on Metacritic. PC Gamer wrote that the game had a 'perfect balance of accessibility and strategic depth' and praised the art style, which it said gives it 'buckets of personality'. Though Rock Paper Shotgun said luck sometimes seems to play too much of a role, they called it 'a genuinely fun game, with charming details and rewarding tactical combat'. Siliconera said it 'suffers from some balance issues', but they said it is 'a game as beautiful, cruel, and cold as its sunless environment'. The game's significance lies in its blend of roguelike progression with deck-building mechanics, its unique leader-possession narrative loop, and its three distinct tribes that offer varied playstyles. Its legacy is marked by generally favorable critical reception, with praise for its art style and strategic depth, tempered by notes on balance and luck. The inclusion of Storm Bells and a secret true boss adds replayability and difficulty customization, while the cross-platform releases in 2024 expanded its audience.

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