Video Games of the 2020s, Part 2 Codexery

Sumerian Six

A stealth tactics game set in a Nazi castle during World War II.

Sumerian Six is a 2024 stealth-based real-time tactics video game developed by Artificer and published by Devolver Digital. Set during World War II, players infiltrate a Nazi castle to stop a scientist from using a doomsday weapon. The game received positive reviews on Metacritic, with critics comparing it to titles such as Shadow Tactics and Shadow Gambit.

Quick Facts

Title
Sumerian Six
Developer
Artificer
Publisher
Devolver Digital
Director
Kacper Szymczak
Producer
Sebastian Hitchinson
Designer
Jan Rawski
Programmer
Maciej Krasiński
Artist
Grzegorz Przybyś · Krzysztof Lesiński
Writer
Olga Ilukowicz · Alec Meer
Composer
Jacek Paciorkowski
Platforms
Windows
Released
WW · September 2, 2024

Facts from the source article.

Lore & Background

During the interwar period, a group of scientists discover a powerful substance called Geistoff, but one of their members, Hans Kammler, betrays them. In 1944, Sid Sterling attempts to rescue his sister, Isabella, from Kammler, who is now attempting to turn Geistoff into a doomsday weapon for the Nazis. Sumerian Six is a stealth-based real-time tactics game where players must avoid detection by enemies, using cones that indicate line of sight, the environment for cover, and hiding corpses. Different missions can unlock playable characters, each with special abilities: Isabella can briefly turn invisible, and Sid can possess enemies.

Artificer, a Polish studio, previously made Showgunners, a turn-based tactics game. In February 2024, Devolver Digital, their parent company, laid off 18 people at Artificer, with another 10 planned to be laid off after development completed. Devolver released Sumerian Six for Windows on September 2, 2024.

Reader's Guide

Sumerian Six received positive reviews on Metacritic. Eurogamer compared it to Shadow Tactics and Shadow Gambit, and though they encountered some bugs, they called it 'an inventive, richly conceived take on the genre'. Shacknews likened it to 'Indiana Jones [gone] sci-fi' with copious violence, finding the start rocky mostly due to what they felt was boring dialogue, but stating that the tactical aspects were very fun, especially when levels afforded players creative freedom. These levels, according to Shacknews, raised it above a clone of its influences. Despite some issues with the controls on a preview release, Hardcore Gamer praised the gameplay and characters. The game's significance lies in its inventive take on the stealth tactics genre, blending sci-fi elements with World War II history, and its ability to offer creative freedom in level design that distinguishes it from its influences.

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