Video Games of the 2010s, Part 3 Codexery

Tales from the Borderlands

Episodic point-and-click adventure in the Borderlands universe.

Tales from the Borderlands

Tales from the Borderlands is a comedic interactive film set in the Borderlands universe, developed by Telltale Games under license from Gearbox Software and 2K. Released in November 2014 for multiple platforms, it follows the episodic format of Telltale's The Walking Dead and The Wolf Among Us, where player choices affect later story elements. The game received critical acclaim for its strong characterization, emotional depth, creative setpieces, humorous writing, and unexpected pathos, though it faced criticism for its aging game engine and repetition of gameplay from past Telltale titles.

Quick Facts

Title
Tales from the Borderlands
Developer
Telltale GamesVirtuos developed the Nintendo Switch version.
Publisher
Telltale Games2K published the title's rerelease in 2021
Director
Nick Herman · Jonathan Stauder · Ashley Ruhl · Martin Montgomery
Producer
Sara Guinness · Mark Dickenson · Bryan Roth · Chris Schroyer · Cody Murry
Designer
Mark Darin · Stephen McManus · Brian Freyermuth · John Bernhelm · Lula Lucent
Programmer
Tulley Rafferty · Jason Kim · Carl Muckenhoupt · David R. Chaverri
Artist
Dave Bogan · Leif Estes · Tara Rueping
Writer
Pierre Shorette · Adam Hines · Jeremy Breslau · Chuck Jordan · Eric Stirpe · Anthony Burch · Zack Keller
Composer
Jared Emerson-Johnson
Series
Borderlands
Engine
Telltale Tool

Facts from the source article.

Lore & Background

Tales from the Borderlands is set some time after the events of Borderlands 2, centering on Hyperion employee Rhys and Pandoran con-artist Fiona as they team up to find and open a Vault. The game follows the episodic format used in Telltale's The Walking Dead and The Wolf Among Us, where player choices and actions have somewhat significant effects on later story elements. The story explores common events from the perspectives of both protagonists, described by Telltale's Kevin Bruner as the 'Big Fish version of what happened.'

The game features a loot system similar to the mainline Borderlands series, allowing players to collect cash to purchase items. Gameplay revolves around reacting to on-screen prompts, quick time events, and conversation trees with non-player characters. Rhys has a cybernetic eye that enables him to scan items in the environment. The graphic style is similar to other Telltale titles.

Tales includes original characters such as Vaughn, Hugo Vasquez, Sasha, August, and the robot Gortys, as well as returning characters from the main Borderlands games, including Handsome Jack (appearing as an artificial intelligence in Rhys' mind), Mad Moxxi, Marcus Kincaid, Scooter, and Claptrap. The game was pulled from sale after Telltale's closure in 2018, but 2K Games acquired the property and republished it starting in February 2021.

Reader's Guide

Tales from the Borderlands is notable for its critical acclaim despite financial underperformance relative to Telltale's other properties like The Walking Dead. According to co-director Nick Herman, about halfway through the series' release, Telltale's management considered pulling the series to reassign staff to more lucrative projects, but the project leads retained a skeleton staff to complete the final episodes. Eurogamer's Jeffrey Matulef noted that the last episodes seemed to be Telltale's best work, likely due to the committed skeleton staff. The game was pulled from digital storefronts after Telltale's closure in 2018, but 2K Games republished it in February 2021 as a single package for Windows, PlayStation 4, and Xbox One, with the only change being the absence of player choice comparison screens. The game is considered canon to Gearbox, occurring between Borderlands 2 and Borderlands 3. A successor, New Tales from the Borderlands, was released in October 2022.

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