PUBG: Battlegrounds
A 2017 battle royale game that popularized the genre worldwide.
PUBG: Battlegrounds, first released as PlayerUnknown’s Battlegrounds in 2017, is a battle royale shooter from Krafton and its PUBG Studios. The idea came from Brendan "PlayerUnknown" Greene, who built it on mods he’d made earlier, and the Japanese film *Battle Royale* (2000) served as inspiration. Players, either alone or in teams of up to four, drop from a plane onto one of eight maps, starting with nothing but cosmetic clothing. They scavenge for weapons, vehicles, and armor while the playable area steadily shrinks, forcing fights until only one person or squad remains. The game can be played in first- or third-person view, though official competitive modes use third-person only. Critics praised it for being easy to pick up regardless of skill level and highly replayable, even with some technical issues. It’s widely credited with making the battle royale genre mainstream, leading to many unofficial clones, especially in China. The game launched on Windows via Steam’s early access in March 2017, with a full release that December. It later came to Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, and Stadia, plus a mobile version called PUBG Mobile for Android and iOS. In 2021, it was renamed PUBG: Battlegrounds, and it became free-to-play on all platforms in January 2022, with ongoing updates under a games-as-a-service model. Each match lasts about 30 minutes. Players parachute from a plane whose flight path changes every round, then search buildings and ghost towns for procedurally placed gear. High-risk zones often hold better loot. The shrinking safe zone appears as a blue wall, and random bombed areas add extra danger. A plane occasionally drops special loot packages marked by red smoke, drawing players into confrontations. After a match, players earn in-game currency to buy crates with cosmetic items. A rotating event mode, added in March 2018, alters rules like team size or weapon distribution. Brendan Greene, an Irish photographer and designer who’d previously created the DayZ: Battle Royale mod for ARMA 2, led the game’s design. He was inspired by the film *Battle Royale* and his experience with military sims like *Delta Force: Black Hawk Down* and *America’s Army*.
Quick Facts
- Title
- PUBG: Battlegrounds
- Developer
- PUBG StudiosLightSpeed Studios, a division of Tencent Games, developed the Android and iOS versions of the game. Xbox One version development support was provided by The Coalition.
- Publisher
- Krafton · Microsoft Studios (Xbox One) · Tencent Games (mobile) · Kakao Games (South Korea)Published under the Level Infinite brand
- Composer
- Tom Salta
- Engine
- Unreal Engine 4
- Platforms
- Windows · Android · iOS · Xbox OneUntil November 13, 2025 · PlayStation 4Until November 13, 2025 · Stadia · Xbox Series X/S · PlayStation 5
- Genre
- Battle royale
- Modes
- Multiplayer
- Director
- Brendan Greene · Jang Tae-seok
- Producer
- Kim Chang-han
- Designer
- Brendan Greene
- Artist
- Jang Tae-seok
Facts from the source article.
Lore & Background
The game's concept and design was led by Brendan Greene, better known by his online handle PlayerUnknown, who had previously created a mod for ARMA 2 called DayZ: Battle Royale, an offshoot of the popular mod DayZ, and inspired by the 2000 Japanese film Battle Royale.
Reader's Guide
PUBG: Battlegrounds is notable for popularizing the battle royale genre, a type of large-scale last man standing deathmatch where up to one hundred players fight to remain the last alive. The game was first released for Windows via Steam's early access beta program in March 2017, with a full release in December 2017; the same month, Microsoft Studios released it for the Xbox One via the Xbox Game Preview program, with a full release in September 2018. It was later ported to PlayStation 4, Xbox Series X/S, PlayStation 5, and Stadia, and spawned a mobile version, PUBG Mobile, for Android and iOS. The game was renamed PUBG: Battlegrounds in 2021 and has been free-to-play for all platforms since January 2022. It is continuously developed under the games as a service model. The game received several Game of the Year nominations and set seven Guinness World Records, among many other accolades. PUBG Corporation has run several small tournaments and introduced in-game tools to help with broadcasting the game to spectators, as they wish for it to become a popular esport title. It has sold over 75 million copies on personal computers and game consoles, becoming the second-best-selling game on PC and best-selling game on Xbox One, as well as the fifth best-selling video game overall. Until Q3 2022, the game has accumulated $13 billion in worldwide revenue, including from its more successful mobile version, making it one of the highest-grossing video games of all time.
Did You Know?
- The safe areas in the game are circular because Greene's inexperience in coding led him to use circles instead of squares.
- The game set seven Guinness World Records.
From Modder to Mainstream: The Birth of a Battle Royale
The story of PUBG begins not with a studio pitch but with a modder's passion. Brendan Greene, known online as "PlayerUnknown," spent years crafting battle royale experiences as modifications for existing titles. He built these modes in Arma 2, Arma 3, and H1Z1, refining the concept of dropping players onto a map to fight for survival. His work caught the attention of Bluehole, the South Korean studio that would later become Krafton, and Greene was brought on to develop a standalone commercial version of the format. The result entered early access on Steam for Windows in March 2017, carrying Greene's handle in its full title: PlayerUnknown's Battlegrounds. After six months of iterative updates, the game received its full Windows release on December 20, 2017. The core loop was deceptively simple—up to one hundred players enter a map, scavenge for equipment, and fight to be the last one standing—but Greene's years of modding experience gave the gameplay a depth that resonated immediately with players.
A Billion-Download Phenomenon: Mobile and Regional Dominance
The numbers behind PUBG's rise read almost like a fever dream. Within just six months of its March 2017 early access launch, the original title had sold more than ten million copies on Steam by September of that year—a pace that few games in history have matched. But the true scale of the franchise's commercial reach came through mobile. PUBG Mobile, co-developed by LightSpeed Studios and PUBG Studios and released in 2018, carried the battle royale formula to Android and iOS devices worldwide. By March 2021, the title had surpassed one billion accumulated downloads outside China, and market estimates later placed lifetime player spending at more than eight billion US dollars across the App Store and Google Play. India proved to be a particularly significant market. After the country banned PUBG Mobile in 2020 as part of broader restrictions on China-linked apps, Krafton responded with Battlegrounds Mobile India, launched in mid-2021. By 2025, that regional title had accumulated more than 240 million downloads within India alone, cementing the franchise's footprint across one of the world's largest gaming audiences.
Beyond One Game: The PUBG Universe Expands
What began as a single multiplayer title on Steam has grown into a sprawling intellectual property spanning multiple platforms, genres, and media formats. In 2021, Krafton formalized this shift by renaming the original game from PlayerUnknown's Battlegrounds to PUBG: Battlegrounds, a change that acknowledged how widely the shortened name had already been adopted by players. The rebranding was part of a broader strategy to use "PUBG" as an umbrella label for connected games and media under the "PUBG Universe" banner. The franchise now encompasses the original PC and console battle royale, mobile adaptations, a dedicated Indian regional title, esports competitions, and story-based media. New State Mobile, released in November 2021, pushed the formula into a futuristic setting with new vehicles and systems while retaining the core survival structure. More recently, PUBG: Blindspot entered early access in February 2026 as a top-down tactical shooter before being shut down after less than two months, and PUBG: Black Budget has been announced as a first-person extraction shooter blending player-versus-player and player-versus-environment combat with the franchise's signature shrinking-map mechanic.
The Live-Service Pivot and What Comes Next
PUBG's relationship with its player base has evolved from a traditional release model into a continuous, evolving service. In January 2022, the PC and console versions of the original title transitioned to a free-to-play model, removing the purchase barrier and signaling a commitment to long-term operation. Since then, updates have focused on new content, anti-cheat infrastructure, user-generated content tools, and ongoing technical development. Krafton's financial trajectory has been closely tied to the franchise's performance: the company's 2021 initial public offering was valued in connection with PUBG's success, with the company seeking to raise up to 5.6 trillion won at the top of its indicative range. Looking ahead, Krafton outlined a roadmap for 2025 and 2026 that extends well beyond the traditional battle royale format. Plans include an upgrade path for the original title, a dedicated user-generated content project, and further live-service development. Industry coverage described the strategy as a move toward broader player-created modes and platform-style experiences, with the company discussing a future version of PUBG that would not be limited to the classic last-player-standing structure.
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