Video Games of the 2010s, Part 3 Codexery

Stick Fight: The Game

Physics-based stick figure fighting with instant chaos.

Stick Fight: The Game

Stick Fight: The Game is an action fighting multiplayer-only video game developed and published by Landfall Games. It was released on Steam on September 28, 2017, and later ported to Nintendo Switch, PlayStation, Xbox, and Android. The game is notable for its physics-based combat, simple stick figure visuals, and chaotic multiplayer matches that often end within seconds.

Quick Facts

Title
Stick Fight: The Game
Developer
Landfall
Engine
Unity
Released
September 28, 2017
Genre
Action, fighting
Modes
Multiplayer
Platforms
Microsoft Windows, Nintendo Switch, PlayStation, Xbox, Android

Facts from the source article.

Lore & Background

In Stick Fight: The Game, each player controls a stick figure character of one of four colors: red, yellow, green, or blue. Each round places players on a different map, where the goal is to defeat the other three players by controlling the physics-based character's body movement, performing kicks, punches, or jumps. Periodically, weapons with different abilities appear on the map and can be equipped. Players can also parry attacks to fully block damage.

Maps may contain interactive objects such as lasers, spikes that instantly kill on contact, or explosive barrels that deal significant damage. Some maps feature bossfights, where one player receives unique abilities and boosts while the others must defeat them. Falling outside the map counts as a defeat. The game supports user-created custom maps and modding outside of Steam Workshop.

Reader's Guide

Stick Fight: The Game has been widely noted as goofy and simplistic but smart, placing players under ridiculous circumstances. Reviewers highlighted the incredible speed of gameplay, where death can occur in the first five seconds. The game was received well overall, often described as a superb game to waste some time. Some reviewers stated it is reminiscent of stick figure animations from the early 2000s, such as Animator vs. Animation by Alan Becker, bringing nostalgia of childhood days. Its significance lies in its accessible, fast-paced multiplayer chaos and its evocation of early internet stick figure culture.

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