Video Games of the 2010s, Part 3 Codexery

Shank 2

A side-scrolling sequel with counterattacks and survival mode.

Shank 2

Shank 2 is a 2012 side-scrolling hack and slash game from Canadian developer Klei Entertainment, published by Electronic Arts. As a follow-up to Shank, it introduces a two-player survival mode, revamped combat, and new weapons. Unlike the first game, it drops the cooperative story mode, replacing it with a two-player survival experience.

After cartel leader Cesar’s death in the original, Shank’s homeland descends into chaos as factions fight for control. General Magnus and his militia emerge victorious, overthrowing the government and declaring himself president while taking over the cartel’s criminal operations. The rebellion is led by Shank’s old mentor, Elena, who is kidnapped at the game’s start. Unbeknownst to most, Magnus is gravely ill and needs a heart transplant to survive—he plans to take Elena’s heart, killing her in the process. Shank must fight through Magnus’s army to rescue her and topple another despot.

Gameplay remains a side-scrolling hack and slash with a comic book art style. Players control Shank, wielding three weapon types: knives, a heavy melee weapon, and a ranged weapon. Temporary weapons like crates, fish, and cleavers can be picked up from fallen enemies. Munitions expand on the first game’s grenades, adding Molotov cocktails and proximity mines, selectable based on preference and availability mid-stage. Shank also has grapple attacks, enemy throws, and a pounce maneuver where he jumps and lands on a nearby foe. A major addition is counterattacks, letting Shank turn enemy attacks against them—grabbing a baseball bat mid-swing or twisting a pistol so the enemy gets shot.

The multiplayer mode is a survival challenge where two players face endless waves of enemies while defending supply stations from demolition men. The camera is more zoomed-out than the original, giving larger combat areas and more mobility. The first game’s static block and invincible moves are removed, replaced by timed rolls and mobile evasion. Enemy variety increases, including smaller foes. A playable female character, Corina, appears in both story missions and Survival mode, with different animations and combat styles. She uses the same weapon types—two knives, a heavy weapon, and a ranged weapon—but her choices differ, favoring faster, weaker attacks and acrobatic moves over brute strength.

Quick Facts

Title
Shank 2
Developer
Klei Entertainment
Publisher
Electronic Arts
Platforms
Linux, Mac OS X, Microsoft Windows, PlayStation 3, Xbox 360
Released
PlayStation 3, Windows / February 7, 2012 / Xbox 360 / February 8, 2012 / Linux, macOS / February 19, 2012
Genre
Hack and slash
Modes
Single-player, multiplayer

Facts from the source article.

Lore & Background

The plot follows Shank after the death of cartel leader Cesar. His homeland is engulfed in warfare as General Magnus emerges victorious, overthrowing the government and declaring himself president. The rebellion is led by Shank's old mentor, Elena, who is kidnapped by Magnus's forces. Magnus is gravely ill and needs a heart transplant, intending to take Elena's heart. Shank must fight through Magnus's army to rescue her and overthrow the despot.

Gameplay retains the comic book art style and three weapon types: knives, a heavy melee weapon, and a ranged weapon. New additions include temporary-use weapons from fallen enemies, and munitions such as Molotov cocktails and proximity mines. Counterattacks allow Shank to turn an enemy's attack against them. The camera is more zoomed-out than the original, and mid-action invulnerability is removed, requiring timed rolls and mobile evasion. A playable female character, Corina, features in both story and survival mode, with faster but weaker attacks and acrobatic motions.

Reader's Guide

Shank 2 is notable for refining the combat system of its predecessor, as described by Klei Entertainment's Jamie Cheng, who stated the team 'ripped the game apart and reconstructed it' for more responsive controls and better graphics. The removal of static invulnerability and the addition of counterattacks shifted the gameplay toward mobile evasion and timing. The game received mostly favorable reviews, with Metacritic scores of 72% for PC and 77 out of 100 for PS3 and Xbox 360. GameRankings scored the PS3 version highest at 79, Xbox 360 at 78, and PC at 71. Mitch Dyer of IGN called it 'one of the best action games in recent memory.' Its legacy lies in its successful overhaul of the original's mechanics and the introduction of a survival mode that replaced the cooperative story mode.

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