Video Games of the 2010s, Part 3 Codexery

Sacred 3

A 2014 brawler with mixed reception and series departures.

Sacred 3

Sacred 3, released in 2014, is a hack and slash brawler that belongs to the Sacred series, though it differs significantly from earlier entries in both how it plays and how it looks. The game was created by Keen Games and put out by Deep Silver, which had obtained the rights to the franchise from the now-defunct Ascaron Entertainment. Critical and player responses were largely mixed or negative.

A side-scrolling action brawler called Sacred Citadel, which serves as a prequel to Sacred 3’s story, came out in 2013 on Xbox Live Arcade, PlayStation Network, and Steam, developed by Southend Interactive.

**Gameplay** Players can choose from several character classes, but none from Sacred 2: Fallen Angel return. Instead, the Safiri Warrior and Ancarian Lancer are available. Some settings from the earlier game, such as Castle Braverock, reappear. Sacred 3 supports cooperative play for up to four players, both online and offline. Each ally has their own unique active and passive skills, but the number of abilities each character can equip at once is limited to prevent the team from becoming too powerful. Players can also combine their team’s powers for extra ways to defeat enemies.

**Plot** For centuries, the Seraphim—guardians of the “Heart of Ancaria”—maintained peace through a sacred bond with the people, but they have since been forgotten. Lord Zane, ruler of the Ashen Empire, allied with demons and aims to open the gates to the underworld. A resistance of Heroes forms, bound together by the chains of this evil empire. Players must defeat the oppressive ruler Zane Ashen and stop him from seizing the powerful artifact known as the Heart of Ancaria.

**Development** Keen Games developed Sacred 3 for publisher Deep Silver. After announcing the game at Gamescom, Deep Silver asked for fan input on desired features through its official community forums. In an interview, Martin Wein said that a key goal for Sacred 3 was to improve quality assurance, noting that a bug-free game was possible. When asked about similarities to past installments, Wein stated the team wanted to keep the series’ charm and that players would encounter familiar characters from earlier games.

**Reception** According to review aggregator Metacritic, Sacred 3 received “mixed” reviews.

Quick Facts

Title
Sacred 3
Developer
Keen Games
Publisher
Deep Silver
Series
Sacred
Genre
Hack and slash, brawler
Modes
Single-player, multiplayer
Platforms
Microsoft Windows, PlayStation 3, Xbox 360
Released
EU · 1 August 2014 · NA · 5 August 2014

Facts from the source article.

Lore & Background

Sacred 3 is a 2014 hack and slash brawler, part of the Sacred video game series, despite notable differences in both gameplay and design. Deep Silver, which acquired the license to Sacred 3 from former development studio Ascaron Entertainment, announced at Gamescom that the earliest it could publish the game would be in early 2012. The game was finally released on 1 August 2014. Another side-scrolling action brawler called Sacred Citadel, acting as a prequel to the Sacred 3 story, was released in 2013 to XBLA, PSN and Steam and developed by Southend Interactive.

Reader's Guide

Sacred 3 was developed by Keen Games for publisher Deep Silver. Shortly following the Gamescom announcement, Deep Silver called for fan feedback on desired features for Sacred 3 in its official community forums. In an interview, Martin Wein stated: 'For the weakness of Sacred 2 I want to mention the Quality Assurance. As a target for Sacred 3 this will be a very important milestone to be taken care of. It's possible to deliver a bug free game.' When asked about possible similarities or differences between the sequel and past installments, Wein stated: 'We want to keep the charm of the series and you will stumble upon one or another popular character of the prequels.' The game received 'mixed' reviews, according to video game review aggregator Metacritic. The Escapist's James Stephanie Sterling wrote that fans of the series could be disappointed and fans of the hack and slash genre would prefer other titles.

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