Video Games of the 2010s, Part 2 Codexery

Lost in Harmony

A rhythm game about a boy skateboarding with a friend on his back.

Lost in Harmony is a rhythm game developed by Digixart Entertainment, first released for iOS in January 2016 and for Android in February 2016. The game follows a skateboarding teenage boy named Kaito with his female friend Aya riding on his back, as players control the skateboard's position through touch gestures while tapping to a song's rhythm. It was the first game developed by the French studio and was initially revealed at Tokyo Game Show in September 2015.

Quick Facts

Developer
Digixart Entertainment
Engine
Unity
Platforms
Android, iOS, Nintendo Switch, Microsoft Windows
Released
20 January 2016 (iOS) / 4 February 2016 (Android / 21 June 2018 (Nintendo Switch, Microsoft Windows)
Genre
Rhythm game
Modes
Single-player
Publisher
Playdius (Nintendo Switch, Microsoft Windows)

Facts from the source article.

Lore & Background

Lost in Harmony was the debut title from French developer Digixart Entertainment. It was first shown to the public on 18 September 2015 at the Tokyo Game Show. The game launched on iOS on 20 January 2016 and on Android on 4 February 2016. On Android, part of the game was offered for free due to significant online piracy, while additional content was available via in-app purchases on both platforms. In 2017, the game became free-to-play on iOS. Versions for Nintendo Switch and Microsoft Windows were published by Playdius on 21 June 2018, with the Japanese version published by Worker Bee Inc. Musician Wyclef Jean composed an exclusive song for the game.

Reader's Guide

Lost in Harmony was considered a notable early mobile rhythm game from a new French studio, but its reception was mixed. Critics such as Harry Slater of Pocket Gamer criticized the collision detection while praising the music and presentation. TouchArcade's Shaun Musgrave felt the gameplay was lacking but found the presentation overwhelming enough to recommend. VentureBeat noted the game tried 'to be too many things at once' but praised its genuine and heartfelt moments. Gamezebo's Jason Faulkner thought the game elements did not come together cohesively, and William Audureau of Le Monde criticized the story's themes as clumsy. The game was nominated at France's Ping Awards 2016 for best mobile game and best soundtrack. Co-founder and director Yoan Fanise stated that the game would be considered successful if it reached 100,000 downloads. In an August 2016 interview, Fanise concluded from Lost in Harmony's monetization that the premium model is not viable for mobile games.

More in Video Games of the 2010s, Part 2 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →