Video Games of the 2010s, Part 1 Codexery

Defense Grid 2

A crowd-funded tower defense sequel with strategic depth.

Defense Grid 2

Defense Grid 2 is a tower defense video game released in 2014. It was developed by Hidden Path Entertainment and published by 505 Games. The game is a direct follow-up to the 2008 title Defense Grid: The Awakening. Funding for the project began with a 2012 Kickstarter campaign, and the game launched on Windows, Xbox One, and PlayStation 4 on September 23, 2014. Versions for Linux and OS X arrived on October 15, 2014, with a Nintendo Switch port following on February 7, 2019.

In the game, the player acts as a commander protecting bases, colonies, space stations, and outposts from alien waves that try to steal power cores. The view is top-down, and the player can build towers that attack and redirect alien movement. If an alien grabs a core and heads for the exit, killing it on the return trip causes the core to drift back to its housing. Different towers are effective against specific alien types, requiring strategic placement. Resources are earned by killing aliens and through slow interest accumulation, and are spent on building and upgrading towers, which can be sold at a loss. Upgrades improve stats like firepower and range. Most towers are similar to the original game, but a new addition is the boost tower, which does no damage but blocks aliens and provides a cheap way to control their path. Towers placed on a boost tower gain extra upgrades and better line-of-sight. Aliens vary from fast, weak types to slow, heavily armored ones, and some have force field shields. Wave icons at the top of the interface show incoming alien types, helping players plan. At the start of each level, the player can choose a special ability, such as the returning orbital laser, which fires a large energy burst after a several-minute charge.

Development began with a Kickstarter campaign launched on July 10, 2012. It raised $271,726 by August 14, enough only to fund an 8-level expansion called Defense Grid: Containment, which bridges the story between the original game and the sequel. That expansion was released on January 23, 2013, after a beta with backers. To fund the full sequel, which required $1 million, Hidden Path sought investors. A deal was made with angel investor Steven Dengler, a Kickstarter backer and video game enthusiast. A suggestion website allowed backers and later the public to contribute ideas, leading to features like the boost tower.

Quick Facts

Title
Defense Grid 2
Developer
Hidden Path Entertainment
Publisher
505 Games
Platforms
Windows, OS X, Linux (discontinued), PlayStation 4, Xbox One, Nintendo Switch
Released
Microsoft Windows, Xbox One, PlayStation 4 · September 23, 2014 · Linux, OS X · October 15, 2014 · Nintendo Switch · February 7, 2019
Genre
Tower defense
Modes
Single-player, multiplayer
Producer
Jeff Pobst
Designer
John Daud
Composer
Duane Decker

Facts from the source article.

Lore & Background

Defense Grid 2 was funded through a Kickstarter campaign launched on July 10, 2012, which raised $271,726 by August 14, 2012. This amount was only enough to fund an 8-level expansion, Defense Grid: Containment, for the original game, which bridges the story gap between the two titles. To fund the full sequel, Hidden Path Entertainment reached out to investors and made a deal with angel investor Steven Dengler, a Kickstarter backer and video game enthusiast. A suggestion website allowed backers and the public to contribute ideas, leading to features such as the boost tower. Hidden Path developed their own engine for the game, and publisher 505 Games later signed on to bring the game to consoles. The game was made available to backers with a limited set of levels before its full release on September 23, 2014.

Reader's Guide

Defense Grid 2 received positive reviews from critics, with Metacritic scores ranging from 73/100 on Nintendo Switch to 81/100 on PC. IGN's Dan Stapleton gave the game 8/10, praising its replayability through modifiers for towers, maps, and levels, but criticizing the singleplayer campaign's writing and the multiplayer gameplay as 'slow and crippled' compared to singleplayer. PC Gamer's Emanuel Maiberg gave it 83/100, noting that while the game 'isn't doing anything I haven't seen in previous tower defense games, it does it all so well.' The game's significance lies in its successful crowd-funding campaign and the community-driven development that introduced new elements like the boost tower, while maintaining the core tower defense mechanics that fans of the original appreciated.

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