Armello
A digital board game of anthropomorphic clans vying for the throne.
Armello is a 2015 digital role-playing strategy board game developed by the Australian independent studio League of Geeks. It was announced in September 2012 as an iPad title and later funded through a successful Kickstarter campaign in 2014, which enabled ports to Windows, Android, and Windows tablets. The game combines turn-based board-game mechanics with dice and card systems, set in a fantasy world of anthropomorphic animals where up to four players compete to become the next king or queen.
Quick Facts
- Title
- Armello
- Developer
- League of Geeks
- Composer
- Lisa Gerrard / Michael Allen
- Engine
- Unity
- Platforms
- Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, iOS, Nintendo Switch, Android
- Released
- Microsoft Windows, macOS, Linux, PlayStation 4 · September 1, 2015 · Xbox One · August 30, 2016 · iOS · March 16, 2018 · Nintendo Switch, Android · September 27, 2018
- Genre
- Role-playing, Digital tabletop
- Modes
- Single-player, multiplayer
Facts from the source article.
Lore & Background
Armello takes place in the dark fairy tale Kingdom of Armello, a world populated by anthropomorphic animals divided into clans. When the king becomes corrupted by a dark force called the Rot, heroes from four clans—wolves, rabbits, rats, and bears—rise to claim the throne. The base game includes eight heroes: Thane and River (wolf), Amber and Barnaby (rabbit), Mercurio and Zosha (rat), and Sana and Brun (bear). Additional heroes from two more clans were added in paid DLC expansions, bringing the total to 24 characters.
The game was developed by a 15-person team including four directors: Ty Carey, Trent Kusters, Blake Mizzi, and Jacek Tuschewski, whose combined industry experience totals 40 years and 50 released projects. Development began after eight months of paper prototypes, followed by 18 months of work to reach the pre-alpha build. An early version was shown at the Game Developers Conference in April 2013 and at the inaugural PAX Australia in July 2013. The team received funding from Screen Australia and the Victorian state government. Kusters described the game as 'Magic: The Gathering meets Final Fantasy Tactics' and 'Game of Thrones meets Kung Fu Panda', citing influences such as Redwall, The Dark Crystal, and Studio Ghibli's Spirited Away.
Reader's Guide
Armello launched on Steam Early Access on 22 January 2015, with the full version releasing on 1 September 2015 for Windows, OS X, Linux, and PlayStation 4. An Xbox One version and the Usurpers expansion, adding four new heroes, followed on 30 August 2016. The game received generally favourable reviews on Windows, Xbox One, and Nintendo Switch, and mixed or average reviews on PlayStation 4 and iOS according to Metacritic. GameSpot scored it 8 out of 10, calling it 'one of the best virtual board game experiences available,' while IGN gave it 5.6 out of 10, noting that it 'makes a great first impression, but has a bad habit of making you feel like you're playing alone.' The game was nominated for Excellence in Visual Art at the 2016 Independent Games Festival. In December 2015, League of Geeks partnered with IndieBox to produce a limited physical edition containing a DRM-free copy, soundtrack, instruction manual, Steam key, and collectible items. The Usurpers DLC was not released on DRM-free platforms such as GOG.com due to technical limitations, and the developer offered refunds to affected customers.
Did You Know?
- Armello was announced in September 2012 as an iPad-exclusive title before being ported to other platforms.
- The game's Kickstarter campaign raised AUD$305,360, exceeding its AUD$200,000 goal.
- The soundtrack was composed by Lisa Gerrard and Michael Allen.
- A limited physical edition was produced in partnership with IndieBox in December 2015.
Development Journey & Funding
Armello's creation began in mid-2011 at League of Geeks, a fifteen-person Australian studio whose four directors—Ty Carey, Trent Kusters, Blake Mizzi, and Jacek Tuschewski—collectively carried forty years of industry experience and fifty shipped titles. The team spent eight months sketching prototypes on paper before another eighteen months of work produced a pre-alpha build. Kusters has pointed to Greg Kasavin's achievement with Bastion on a small crew as a key motivational spark. The project was publicly announced in September 2012 as an iPad-exclusive title. Financial backing came from multiple sources: Victorian state government grants in December 2011 and October 2013, plus selection by Screen Australia from a pool of eighty-nine entries at the 2012 Sydney Film Festival. A thirty-day Kickstarter launched in April 2014 seeking two hundred thousand Australian dollars for full-time production and a PC port. By May 8, 2014, the campaign had gathered $305,360, clearing every stretch goal including Android and Windows tablet releases, extra languages, additional in-game cards, and a winter-themed tileset.
Core Gameplay & Mechanical Systems
Armello functions as a digital recreation of a fantasy tabletop RPG, with virtual dice and a personal card deck serving as the primary tools for player interaction. The board is composed of hexagonal tiles that randomly generate features such as dungeons, quests, rival heroes, and settlements to capture. Up to four players each command a hero tied to a specific animal clan, working toward the shared objective of storming the castle and claiming the throne. The turn-based loop lets players equip gear or buy talents during opponents' turns to reduce idle time. Combat and exploration hinge on cards drawn from one's deck, used to cast spells, recruit followers, heal wounds, or activate special items. Cards can also be deployed as Perils—traps laid on specific tiles or played instantly in combat—or used to broker temporary alliances. A day-and-night cycle shifts which heroes hold advantages and which enemy groups surface. Each hero possesses a unique talent tree for spending in-game currency on new abilities. Four separate victory paths exist, each hero naturally excelling at one, yet every path remains theoretically reachable by every character.
World, Story & Character Roster
The narrative unfolds in the Kingdom of Armello, a dark fairy-tale realm populated by anthropomorphic animals organized into numerous clans. The reigning king has been seized by a corrupting dark force called the Rot, prompting champions from rival factions to set out on a journey to replace him on the throne. Although a player could in theory march straight at the King, the game's structure rewards undertaking quests first—each one anchored to a brief narrative as the hero traverses the board. The base game offers eight playable heroes distributed across four clans: Thane and River as wolves, Amber and Barnaby as rabbits, Mercurio and Zosha as rats, and Sana and Brun as bears. Paid downloadable expansions introduced two further clans, swelling the fully expanded roster to twenty-four distinct characters. The visual and narrative tone drew heavily from Studio Ghibli's Spirited Away, while the team noted the game would resonate with audiences familiar with Redwall and The Dark Crystal.
Release Timeline & Platform Expansion
Armello debuted on Steam Early Access on January 22, 2015, with a PlayStation 4 version announced shortly after on May 26. The complete release across Windows, OS X, Linux, and PS4 landed on September 1, 2015. In April 2016, the studio announced both an Xbox One port and the Usurpers expansion, which added four new heroes; both shipped on August 30, 2016. The game's soundtrack was composed by Lisa Gerrard and Michael Allen. In December 2015, League of Geeks teamed up with IndieBox, a monthly subscription box service, to craft a custom-designed physical edition of the game. When describing the title's genre, the team likened it to a fusion of Magic: The Gathering and Final Fantasy Tactics, or Game of Thrones crossed with Kung Fu Panda, weaving together board-game structure, trading-card mechanics, and strategy RPG depth into a single experience.
Frequently Asked Questions
What is Armello?
Armello is a 2015 digital strategy board game in which up to four players control anthropomorphic animal heroes battling to claim a fantasy throne. It layers turn-based board movement, dice rolls, and card plays into a competitive single-session experience.
Who developed Armello?
The game was made by League of Geeks, an independent studio out of Australia. They first unveiled the project in September 2012 as an iPad title before broadening the scope after a successful crowdfunding push.
How many playable heroes are in the base game?
The base game ships with eight distinct heroes, each tied to one of the rival clans vying for the crown. Every hero starts with a unique stat spread and ability set that shapes how you approach combat and board control.
What platforms is Armello available on?
Armello runs on Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One, iOS, Android, and Windows tablets. The multi-platform lineup was made possible by the extra funding the team secured through their 2014 Kickstarter.
How much did Armello raise on Kickstarter?
The 2014 campaign collected AUD$305,360 from backers. That sum let League of Geeks expand well beyond the originally planned iPad build and deliver ports to PC, mobile, and later console audiences.
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