Video Games of the 2010s, Part 1 Codexery

Burly Men at Sea

A fairy-tale journey through Scandinavian folklore waters.

Burly Men at Sea

Burly Men at Sea is a 2016 indie video game in which players guide round, bearded heroes into treacherous waters inhabited by creatures drawn from Scandinavian folklore. The game was designed by Brooke Condolora and developed by Arkansas-based studio Brain&Brain, and was published by Brain&Brain and Plug In Digital for Steam, iOS, Android, PlayStation 4, PlayStation Vita, and Nintendo Switch.

Quick Facts

Title
Burly Men at Sea
Developer
Brain&Brain
Publisher
Brain&Brain, Plug In Digital
Platforms
Microsoft Windows, macOS, iOS, Android, PlayStation 4, PlayStation Vita, Nintendo Switch
Released
Steam, iOS, Android · September 29, 2016 · Nintendo Switch · April 12, 2018
Genre
Indie game
Modes
Single-player

Facts from the source article.

Lore & Background

The plot of Burly Men at Sea begins at the same point at which it ends, with the player acting as both storyteller and wayfinder. The game's round, bearded heroes are guided by the player into treacherous waters where creatures drawn from Scandinavian folklore are hiding in the depths. The narrative structure allows players to control the path the story takes, with surprising outcomes emerging from different choices.

Reader's Guide

Burly Men at Sea was noted by critics for its storytelling, humor, charm, and soundtrack. Olivia White from The Daily Telegraph called it 'the closest thing I've played to an interactive fairy-tale.' The Harvard Crimson described it as a 'charming journey,' praising its minimalistic art style and playful music. Kill Screen observed that what makes the game different from illustrated books is the player's ability to control the story's path. Katharine Castle from Rock Paper Shotgun praised the game's story-telling, humor, charm, and soundtrack. Time magazine's Matt Peckham enjoyed its plot, animations, and sound effects. Riley MacLeod of Kotaku considered the surprising outcomes from taking different paths 'a large part of the game's appeal' while praising its 'basic but creative soundtrack.'

More in Video Games of the 2010s, Part 1 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →