Video Games of the 1980s, Part 1 Codexery

Search for the Titanic

An oceanographic simulation based on Robert Ballard's Titanic expedition.

Search for the Titanic

Search for the Titanic is a graphic adventure game released in 1989. It was developed by Codesmiths and IntraCorp, and published by IntraCorp’s subsidiary, Capstone Software. The game initially came out for MS-DOS systems and was later ported to the Commodore 64. While versions for the Apple II and Amiga were announced, the Amiga version never entered development, and the Apple II port was cancelled before completion. Accolade, Inc. assisted with distribution. The gameplay draws heavily from Robert Ballard’s real expedition to find the wreck of the RMS Titanic.

In the game, players take on an oceanographic simulation. They must build reputation and resources by exploring sunken ships during an expedition to locate the Titanic. To raise funds, players need to secure sponsorship by presenting valid reasons for the voyage. Success requires choosing the right equipment, adequate supplies, a suitable vessel, and competent crew—all within a limited budget. Players then navigate the sea to find a good dive site and locate a shipwreck. The game includes 75 shipwrecks, over 100 maps and charts, and 47 ports. Problems can arise, such as declining crew health, bad weather, or running out of supplies and money. Some shipwrecks contain Spanish treasure or Noah’s Ark.

IntraCorp’s president, Leigh Rothschild, had a degree in history from the University of Miami and a fascination with historical shipwrecks. With access to the company’s multimedia resources, he gathered inspiration from books and videos on diving and shipwrecks. In June 1987, he conceived the idea for a Titanic game. He needed recent photos of the wreck and expertise from an oceanographer, so he contacted the Woods Hole Oceanographic Institution, where his brother Kenneth had previously worked. Woods Hole was nearby, allowing daily contact. They liked the idea of a video game based on their work, and IntraCorp obtained the necessary rights. At Robert Ballard’s request, the game was changed to exclude treasure collecting, to set a good example for players and future oceanographers.

Programmers Jeff Jones and Sean Puckett from Codesmiths handled the coding. Both were already interested in the Titanic. The proposal took ten days to produce, and by November 1988, much of the programming was done. Puckett drew the game’s maps by hand. Simulating weather was the most difficult feature.

Quick Facts

Title
Search for the Titanic
Developer
Codesmiths / IntraCorp
Publisher
Capstone Software
Programmer
Jeff Jones / Sean Puckett
Released
February 1989: MS-DOS / 1989: C64
Genre
Adventure
Modes
Single-player
Platforms
MS-DOS, Commodore 64

Facts from the source article.

Lore & Background

The game's concept originated with IntraCorp president Leigh Rothschild, who was fascinated by historical shipwrecks and held a degree in history from the University of Miami. In June 1987, Rothschild conceived the idea for a Titanic game. He contacted Woods Hole Oceanographic Institution, with whom his brother Kenneth had previously worked, and obtained the required rights. At the request of Robert Ballard, Intracorp changed the game so that no treasure collecting occurred during gameplay, to set a good example for players and future oceanographers. Coding was handled by Codesmiths programmers Jeff Jones and Sean Puckett, who had a keen interest in the Titanic. The proposal took ten days to produce, and by November 1988 a substantial amount of programming was completed. Puckett drew the maps by hand, and the simulated weather was the most difficult feature to implement. All organisation names in the game were created to avoid coinciding with real-life companies. Ballard's photos were not good enough for digitising in their current format, so Codesmiths sent the slides to a photographic lab to be converted to contact prints, which were then scanned with a special digitising program. The digitised images were resized with dithering applied.

Reader's Guide

Search for the Titanic is notable as an oceanographic simulation game that required the player to build reputation and resources by exploring sunken ships on an expedition to find the Titanic. The player must gain sponsorship with valid reasons, acquire the right equipment, adequate supplies, an ideal vessel, and competent personnel on a limited budget. The game includes 75 shipwrecks, over 100 maps and charts, and 47 ports. Problems during the expedition include crew health decline, bad weather, and running out of supplies and funds. Some shipwrecks feature Spanish treasure and Noah's Ark. The game was shown at multiple trade shows: an Amiga version at Winter CES in January 1989, the IBM PC compatible version at the ACE Game of Show in 1989, and the Commodore 64 version at the European Computer Trade Show in April 1990. Reception was mixed: The Games Machine gave 68%, noting it lacks gameplay and gets boring but may appeal to those seeking something different; Zzap!64 gave 50%, finding graphics and screens uninteresting and gameplay boring; an ST Log reviewer described it as an off-beat adventure with enough detail to consume a computer-bound treasure hunter for hours. Woods Hole Oceanographic Institution reviewed the game for its geographical accuracy.

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