Video Games of the 1980s, Part 1 Codexery

Pipe Mania

A pipe-connecting puzzle game with green slime.

Pipe Mania

Pipe Mania is a puzzle game from 1989, created by The Assembly Line for the Amiga. Lucasfilm Games handled ports to other systems under the title Pipe Dream, distributing the game across the United States. A Windows version later appeared in the MS Windows Entertainment Pack, and in 1990, Japanese company Video System Co. Ltd. released an arcade adaptation with slightly different rules—players had to connect a source and a drain using random pipe pieces.

The game takes place on a grid. One square marks the entry point for a flow of green slime, called "flooz" or "goo" depending on the version. A column of five pipe sections sits to the side as a dispenser. Clicking an empty square places the bottom piece from the dispenser there, and a new piece drops in from the top. Pieces cannot be rotated or flipped; they must be used in their original orientation. The goal is to build an unbroken pipeline from the entry point that extends at least a set minimum number of squares.

After a fixed time delay, the flooz starts flowing. It continues until it reaches an open pipe end or a blocked square or edge. If the pipeline meets or exceeds the required length, the player advances. Otherwise, the game ends. Before the flooz enters a pipe, the player can click on a placed piece to replace it with the next one from the dispenser, but this costs points and causes a brief delay before placing another piece.

Later levels add complications: higher minimum lengths and shorter delays before the flooz starts, faster flow speeds, pre-placed obstacles or pipe sections that cannot be replaced, an end piece the flooz must reach (failure ends the game even if the length requirement is met), openings on opposite grid edges that let the flooz wrap around, reservoirs that take a few seconds to fill and give extra time, and one-way pipe sections.

Points are scored for each pipe section the flooz crosses, and lost at the end of each level for any unused sections. Bonus points come from using more than the minimum number of pipe sections, routing the flooz through a four-way intersection five times in one level, filling reservoirs, and routing the flooz through pre-placed bonus pipes. Every fourth level is a bonus round: the player sees a grid of pipe sections with one empty space.

Quick Facts

Title
Pipe Mania
Developer
The Assembly Line
Publisher
Lucasfilm Games (NA) / Empire Interactive (EU) / Video System (arcade)
Designer
Akila Redmer / Stephan L. Butler
Released
Amiga, Atari ST, MS-DOS / June 1989 / Electron, Arcade, CPC, Apple II, IIGS, BBC, C64, GB, Mac, NES, ZX / 1990 / Super FamicomJP · August 7, 1992 Windows / 1992
Genre
Puzzle
Modes
Single-player

Facts from the source article.

Lore & Background

The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as 'flooz' or 'goo' depending on the version. A column of five pipe sections is displayed to one side as a dispenser. When the player clicks on an empty square, the bottommost piece in the dispenser is placed there and a new piece drops in from the top. Pieces cannot be rotated or flipped and must be used in their original orientation. The objective is to form an unbroken pipeline through which the flooz can flow, starting from the entry point and extending for at least a specified minimum number of squares. The flooz begins to flow after a set time delay, and continues to do so until it reaches a pipe-end that is either open or blocked by a square/playfield edge. If the pipeline has reached or exceeded the minimum required length, the player advances to the next level; if not, the game ends. If the flooz has not yet entered a pipe section, the player can click on it to replace it with the next one in the dispenser, though doing so carries a score penalty and causes a short delay. Later levels introduce added complications such as higher minimum pipeline lengths, shorter delays, higher flow speeds, obstacles, an end piece, wrap-around edges, reservoirs, and one-way pipe sections. The player scores points for every pipe section the flooz crosses, and loses points at the end of each level for any unused sections. Bonus points can be scored for using more than the minimum number of pipe sections, routing the flooz to cross itself in a four-way intersection, filling reservoirs, and routing the flooz through pre-placed bonus pipes. A bonus round is played after every fourth level, in which the player slides pieces to build as long a pipeline as possible; a password is given after each bonus round.

Reader's Guide

Pipe Mania was widely ported and received notable recognition. In Japan, Game Machine listed the arcade version as the most successful table arcade unit of October 1990. The game was reviewed in 1994 in Dragon #211 by Jay & Dee in the 'Eye of the Monitor' column; Dee gave the Macintosh version 2½ out of 5 stars and the Windows version 4½ stars. Macworld named the Macintosh version of Pipe Dream the Best Arcade Game of 1990, putting it into the Macintosh Game Hall of Fame, and called it an 'addictive strategy game'. The editors of Game Player's PC Strategy Guide gave Pipe Dream their 1989 'Best PC Strategy Game' award, writing: 'Pipe Dream is destined to become a classic on the order of Tetris or Breakout.' Many clones have been produced under titles such as Wallpipe, Oilcap, MacPipes, Pipe Master, and others. Many Nokia cell phones come with a free version called Canal Control. A version with 3D graphics was released for the PlayStation in 2000, titled Pipe Dreams 3D in the US and Pipe Mania 3D in the UK. In September 2008, Empire Interactive released a remake for Windows, PlayStation 2, Nintendo DS, and PlayStation Portable, developed by Razorworks. Within BioShock, a variation of the game exists as a means of hacking vending machines, robots, and cameras.

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