Video Game Consoles by Generation Codexery

Master System

An 8-bit console that competed with the NES.

Master System

The Master System is an 8-bit home console built by Sega. It started as a redesigned export version of the Sega Mark III, which itself was the third model in the SG-1000 line. The Mark III first came out in Japan on October 20, 1985. The Master System then hit North America in September 1986, Europe in August 1987, South Korea in April 1989, and Brazil in September 1989. A separate Japanese version launched on October 23, 1987, adding a built-in FM audio chip, a rapid-fire switch, and a dedicated port for 3D glasses. A cheaper model called the Master System II arrived in 1990 for North America, Australasia, and Europe.

Early Master System units accepted both cartridges and Sega Cards, which were about the size of a credit card. Accessories included a light gun and 3D glasses that worked with specific games. The later Master System II dropped the card slot, making it cartridge-only, and it could not use the 3D glasses.

This third-generation console went up against the Nintendo Entertainment System (NES). Its game library was smaller and had fewer well-reviewed titles than the NES, partly because Nintendo’s licensing deals forced developers to make games only for Nintendo systems. Although the Master System had newer, better hardware, it could not beat Nintendo’s market lead in Japan, North America, or most of Western Europe. It did find stronger success in places like the United Kingdom, Belgium, Spain, Brazil, South Korea, New Zealand, and Australia.

Worldwide sales of the Master System are estimated at 13 million units. Additionally, Tectoy has sold licensed Master System variants in Brazil. Looking back, critics note the console’s role in paving the way for the Sega Genesis and praise several well-received games, especially in PAL (including PAL-M) regions. However, they fault its limited library in NTSC regions, where the NES dominated.

Quick Facts

Aka
KO: Samsung Gam Boy
Developer
Sega
Generation
Third
Lifespan
JP · 1985–1991 · NA · 1986–1992 · EU · 1987–1996 · KO · 1988–1994 · BR · 1989–present
Discontinued
JP · 1991 · NA · 1992 · KO · 1994 · EU · 1996
Media
ROM cartridge, Sega Card
Cpu
Zilog Z80A
Cpu Speed
3.58 MHz
Memory
8 KB RAM / 16 KB VRAM
Display
256 × 192 resolution, 32 colors on-screen

Facts from the source article.

Lore & Background

Sega released its first video game console, the SG-1000, in Japan on July 15, 1983, the same day Nintendo launched the Family Computer. In 1984, parent company Gulf and Western Industries divested its non-core businesses including Sega, and Sega president Hayao Nakayama was installed as CEO. Nakayama and Sega co-founder David Rosen arranged a management buyout with backing from CSK Corporation, installing CSK CEO Isao Okawa as chairman. On July 31, 1984, Sega released the SG-1000 II, a revised version with detachable controllers. Hoping to better compete with Nintendo, Sega released the Mark III in Japan on October 20, 1985 at ¥15,000. The Mark III was engineered by the same team as the SG-1000, including Hideki Sato and Masami Ishikawa. The Mark III's chip was designed in-house, based around the unit in Sega's System 2 arcade system board. Though its hardware was more powerful than the Famicom, the Mark III was not successful on launch, partly due to Nintendo's licensing practices requiring platform exclusivity.

For North America, Sega of America was established in 1986. Bruce Lowry, formerly Nintendo of America's vice president of sales, was hired and chose the name 'Sega of America'. The Mark III was rebranded as the Master System, a name chosen by employees throwing darts at a whiteboard. The console's futuristic design was intended to appeal to Western tastes, and the white packaging was inspired by Apple computer products. The Master System was first revealed at the Summer CES in Chicago in June 1986, and launched in September 1986 at $200, packaged with the 'Power Base' console, a light gun, two controllers, and a multicart with Hang-On and Safari Hunt. In 1987, amid struggling US sales, Sega sold US distribution rights to toy company Tonka, which had no experience with electronic entertainment systems. Tonka blocked localization of several popular Japanese games and became less willing to invest in video games after taking massive loans to purchase Kenner Toys in 1987.

The Master System was launched in Europe in August 1987, distributed by Mastertronic in the United Kingdom, Master Games in France, and Ariolasoft in West Germany. Mastertronic advertised it as 'an arcade in the home' and launched it at £99. Advance orders from retailers were high, but Sega proved unable to deliver inventory until Boxing Day on December 26. The original Master System models use both cartridges and Sega Cards. Accessories include a light gun and 3D glasses. The later Master System II removed the card slot, becoming a cartridge-only system, and is incompatible with the 3D glasses.

Reader's Guide

As a third-generation console, the Master System was released in competition with the Nintendo Entertainment System. Its library is smaller and with fewer well-reviewed games than the NES, due in part to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, improved hardware, it failed to overturn Nintendo's market share advantage in Japan, North America, and most of Western Europe. However, it attained greater success in some markets, including the United Kingdom, Belgium, Spain, Brazil, South Korea, New Zealand, and Australia. The Master System is estimated to have sold 13 million units worldwide. In addition, Tectoy has sold licensed Master System variants in Brazil. Retrospective criticism has recognized its role in the development of the Sega Genesis, and a number of well-received games, particularly in PAL (including PAL-M) regions, but is critical of its limited library in the NTSC regions, which were dominated by the NES.

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