ColecoVision
A second-generation console that brought arcade-quality games home.
The ColecoVision, a second-generation home console from Coleco, hit North America in August 1982, with a European release following in July 1983 under CBS Electronics as the CBS ColecoVision. Its graphics and gameplay came closer to matching powerful arcade machines than rivals like the Atari 2600 or Intellivision. The system launched with a dozen ROM cartridge games, bundling the first home version of Nintendo’s Donkey Kong. Between 1982 and 1984, roughly 136 titles were published, including Sega’s Zaxxon and ports of lesser-known arcade games like Lady Bug, Cosmic Avenger, and Venture, which found a wider audience on the console.
Coleco released hardware add-ons and special controllers to expand the system. Expansion Module #1 let it play Atari 2600 cartridges. Expansion Module #3, released later, turned the console into the Adam home computer, using the ColecoVision mainly as a display and joystick handler; this setup ran all ColecoVision games plus new Adam software. The ColecoVision was discontinued in 1985 when Coleco left the video game market, having already shifted focus to its successful Cabbage Patch Kids line after the costly failure of the Adam computer.
Coleco first entered the video game market in 1976 with its Telstar line of dedicated consoles. When that market became oversaturated, the company nearly went bankrupt but found success with handheld electronic games, beating market leader Mattel. It also produced miniaturized tabletop arcade games under license from Sega, Bally, Midway, and Nintendo. Coleco survived on electronic game sales through 1982, but that market began to fade, and president Arnold Greenberg still wanted to make a home console.
Engineering lead Eric Bromley said Greenberg wanted a programmable console with arcade-quality games, but component costs were a barrier. As early as 1979, Bromley had designed a system using a Texas Instruments video chip and a General Instrument audio chip, but RAM costs blocked approval. Around 1981, he read in The Wall Street Journal that RAM prices had dropped; after recalculating, the system fit within cost margins. Within ten minutes of telling Greenberg, they had the working name “ColecoVision,” which the marketing department never improved upon.
Coleco saw that licensed arcade conversions had worked for Atari’s VCS, so it approached Nintendo around 1981 for arcade titles.
Quick Facts
- Manufacturer
- Coleco
- Generation
- Second
- Release Date
- NA · EU ·
- Cpu
- Zilog Z80A
- Cpu Speed
- 3.58 MHz
- Graphics
- TMS9928A (NTSC) / TMS9929A (PAL)
- Sound
- SN76489
- Memory
- 1 KB scratchpad RAM · 16 KB video RAM · 8 KB ROM
- Media
- ROM cartridge
- Storage
- 8/16/24/32 KB
- Controllers
- Joystick + numeric keypad · Roller Controller · Driving Controller · Super Action Controller
- Units Sold
- > 2 million (1982–83)
Facts from the source article.
Lore & Background
Coleco entered the video game market in 1976 with their Telstar consoles, but near bankruptcy from market oversaturation led them to handheld electronic games and miniaturized tabletop arcade games. By 1982, that market waned, and Coleco president Arnold Greenberg sought to produce a home video game console. Engineer Eric Bromley had drawn specifications as early as 1979 using a Texas Instruments video chip and a General Instrument audio chip, but RAM costs prevented approval. Around 1981, after reading that RAM prices had fallen, Bromley recalculated costs and within ten minutes of reporting to Greenberg the working name 'ColecoVision' was established.
Coleco approached Nintendo around 1981 for arcade game rights. Bromley met with Nintendo president Hiroshi Yamauchi, who initially offered obscure titles. After a meal, Bromley discovered an unreleased Donkey Kong cabinet and requested exclusive rights. Yamauchi offered them if Coleco could provide an upfront payment and a per-unit royalty. Greenberg agreed, but no formal contract was signed. At the Consumer Electronics Show, Bromley learned Yamauchi had apparently given the rights to Atari. With Yamauchi's daughter's help, Bromley secured a signed contract. Coleco's announcement that Donkey Kong would be bundled with the console was met with surprise and skepticism.
The ColecoVision was released in August 1982. By Christmas 1982, Coleco had sold more than 500,000 units, partly due to Donkey Kong. Sales quickly passed 1 million in early 1983. By early 1984, quarterly sales had dramatically decreased. Coleco discontinued the Adam computer expansion in January 1985 and withdrew from the video game market by mid-1985; the ColecoVision was officially discontinued by October 1985.
Reader's Guide
The ColecoVision's significance lies in its ability to deliver arcade-quality experiences at home during the second generation of consoles. Its graphics were superior to the Atari 2600 and Intellivision, and its price was comparable or lower. The bundled Donkey Kong was a major driver of early sales, with over 500,000 units sold by Christmas 1982 and over 1 million by early 1983. The console's hardware expandability was a key feature, with Expansion Module #1 allowing play of Atari 2600 cartridges, giving it the largest software library of any console of its day. This module prompted legal action from Atari, settled out of court with Coleco becoming licensed under Atari's patents. Expansion Module #3 converted the system into the Adam home computer. Approximately 136 games were published between 1982 and 1984, including Sega's Zaxxon and ports of lesser-known arcade games like Lady Bug, Cosmic Avenger, and Venture that found larger audiences on the console. The ColecoVision's main competitor was the less commercially successful Atari 5200. Total sales exceeded 2 million consoles, with modest sales continuing until discontinuation in 1985, when Coleco shifted focus to their Cabbage Patch Kids toy line after the costly failure of the Adam computer.
Did You Know?
- The ColecoVision was released in Europe by CBS Electronics as the CBS ColecoVision in July 1983.
- Expansion Module #1 was effectively a complete set of Atari 2600 electronics, making it the first Atari 2600 clone console.
- Coleco's announcement that Donkey Kong would be bundled with the console was initially met with surprise and skepticism from journalists and retailers.
- The Roller Controller trackball came packaged with the cartridge Slither and used a special power connector not compatible with Expansion Module #3.
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