Game.com
First handheld with a touchscreen and Internet connectivity.
The Game.com is a fifth-generation handheld game console from Tiger Electronics, released on September 12, 1997. It was built for an older audience, blending gaming with early digital tools like a touchscreen and basic Internet access. The system was the first game console to include a touchscreen and the first handheld to offer online connectivity, making it an early attempt at a multifunctional portable device.
Tiger Electronics had previously released the R-Zone in 1995 as a competitor to Nintendo’s Virtual Boy, but it failed. Before that, Tiger made handheld games with LCD screens and printed graphics. By February 1997, Tiger planned a new console to rival the Game Boy. Before launch, Tiger claimed the Game.com would “change the gaming world as we know it,” and a spokesperson said it would be “one of this summer’s hits.” It was the only new game console of 1997 and was shown at E3 in May 1997, with sales expected in July. Dennis Lynch of the Chicago Tribune called it the “most interesting hand-held device” at E3, describing it as a “sort of Game Boy for adults.”
The Game.com launched in the United States on September 12, 1997, at $69.95, with an Internet-access cartridge planned for October. It included *Lights Out* as a pack-in game and had *Solitaire* built in. This was Tiger’s largest product launch ever. Tiger also set up a website at the domain “game.com.” A TV commercial featured a spokesperson insulting gamers who asked questions, saying it “plays more games than you idiots have brain cells”; GamesRadar noted the ad “probably didn’t help matters much.” By the end of 1997, the console was released in the UK for £79.99.
The console was black-and-white, with a design similar to Sega’s Game Gear. Its screen was larger and had higher resolution than the Game Boy’s. It included a phone directory, calculator, and calendar, targeting an older audience with PDA features. Tiger kept the design simple and cheap. It ran on four AA batteries, with an optional AC adapter. A peripheral called the compete.com serial cable let players connect consoles for multiplayer. The system had two cartridge slots, reducing the need to swap cartridges and allowing a game cartridge and modem cartridge to be used together for online features.
The Game.com was the first console with a touchscreen and the first handheld with Internet connectivity.
Quick Facts
- Manufacturer
- Tiger Electronics
- Generation
- Fifth
- Release Date
- Game.comUS · September 12, 1997 · UK · Q4 1997Game.com Pocket ProUS · May/June 1999
- Lifespan
- 1997–2000
- Price
- $69.95 (original model) · $29.99 (Pocket Pro)
- Discontinued
- 2000
- Units Sold
- Fewer than 300,000
- Media
- ROM cartridge
- Power
- 4 × AA batteries or optional AC adapter (original model) · 2 x AA batteries (Pocket Pro)
- Cpu
- Sharp SM8521
- Connectivity
- Compete.com serial cable, 14.4 kbit/s modem
- Cpu Speed
- 10 MHz
Facts from the source article.
Lore & Background
Tiger Electronics had previously introduced its R-Zone game console in 1995 as a competitor to Nintendo's Virtual Boy, but the system was a failure. Prior to the R-Zone, Tiger had also manufactured handheld games consisting of LCD screens with imprinted graphics. By February 1997, Tiger was planning to release a new game console as a direct competitor to Nintendo's Game Boy. The Game.com was on display at the Electronic Entertainment Expo (E3) in May 1997, with sales expected to begin in July. The console was released in the United States on September 12, 1997, with a retail price of $69.95, while an Internet-access cartridge was scheduled for release in October. Lights Out was included as a pack-in game and Solitaire was built into the handheld itself. The console's release marked Tiger's largest product launch ever. The Game.com came in a black-and-white color and featured a design similar to Sega's Game Gear. The screen is larger than the Game Boy's and has higher resolution. The Game.com included a phone directory, a calculator, and a calendar, and had an older target audience with its PDA features. The device was powered by four AA batteries. One of the major peripherals was the compete.com serial cable for multiplayer games. The console includes two game cartridge slots. The Game.com's black-and-white monochrome touchscreen measures approximately one and a half inches by two inches, and is divided into square zones imprinted onto the screen. The touchscreen lacks a backlight. The Game.com was also the first handheld gaming console to have internal memory. Because of poor sales, Tiger developed an updated version known as the Game.com Pocket Pro, shown at the American International Toy Fair in February 1999. The Pocket Pro was reduced in size, featured only one cartridge slot, required two AA batteries, and lacked Internet capabilities except high score submitting. The Game.com console line was discontinued in 2000 due to poor sales.
Reader's Guide
The Game.com is notable as the first game console to feature a touchscreen and the first handheld to offer Internet connectivity, anticipating features that would later become standard in handheld gaming. Despite these innovations, the system struggled commercially due to a small game library and technical limitations. Only twenty games were ultimately released, most developed internally by Tiger. The console's Internet features required a separate Internet cartridge and a 14.4 kbit/s modem, and none of the console's games made use of the Internet feature. The Game.com Pocket Pro, a smaller redesign, lacked Internet capabilities except for high score submitting. The system sold less than 300,000 units before being discontinued in 2000. The idea of a touchscreen would later be used successfully in the Nintendo DS, released in 2004. The Game.com's commercial failure highlighted the difficulty of competing with Nintendo's Game Boy, which had hundreds of games available at the time of the Game.com's launch. The console's target audience of older users and its PDA-like features did not achieve broad market appeal.
Did You Know?
- The console's name references the .com top-level domain.
- The Game.com Pocket Pro lacked Internet capabilities except for high score submitting.
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