M79
One shot. One crater. No second chances. But when that shot lands, the bad guys don't just die—they vanish into a puff of dust and debris.
The M79 is a single-shot, break-action 40 mm grenade launcher that appears in the Uncharted series as a limited-ammo explosive weapon. In the hands of Nathan Drake and his companions, it serves as a heavy crowd-control tool—capable of clearing groups of armed enemies or destroying cover with a single, thunderous 40 mm high-explosive round. Unlike the series' primary and secondary firearms, the M79 is not meant for sustained fire; it is a deliberate, high-impact option the player must weigh against the risk of wasting a precious shot.
As a real-world weapon, the M79 was developed in the 1960s and adopted by the U.S. military as a portable, man-portable alternative to heavier automatic grenade launchers. Its inclusion in Uncharted reflects the franchise's recurring theme of Drake stumbling upon or scavenging a wide variety of military hardware during his globe-trotting treasure hunts, from South American jungles to Middle Eastern ruins.
Quick Facts
- Type
- Single-shot grenade launcher
- Caliber
- 40 mm / 1.57 in
- Action
- Break-action, single-shot
- Damage type
- Explosive (area-of-effect)
- In-game role
- Secondary; special weapon
- Ammo
- Limited (typically 1–3 rounds per pickup)
Lore & Background
The M79's design philosophy is brutally simple: a soldier carries one tube, loads one 40 mm high-explosive grenade, and fires a single, devastating round before the weapon must be reloaded. In the Uncharted world, that constraint becomes a tactical gamble. Drake and Sully frequently find themselves pinned down in narrow canyon passages, crumbling temple corridors, or tight warehouse interiors where a burst of automatic fire cannot penetrate cover or thin out a cluster of enemies.
The M79, when available, turns that stalemate into a single, concussive solution—shockwave and shrapnel scattering opponents and blowing away the very structures that were shielding them. The weapon's presence in the series fits the broader Uncharted pattern of the player cycling through an eclectic arsenal scavenged from the battlefield. A crate in a Peruvian jungle hideout, a supply drop in a Middle Eastern compound, or a cache in a Himalayan monastery might yield a single M79 alongside a handful of 40 mm rounds.
Because the rounds are scarce, the player must choose the moment carefully: a well-placed shot can clear a room of enemies and destroy a sandbag wall in one motion, but a wasted round in a long firefight leaves Drake vulnerable with only his sidearm. Narratively, the M79 underscores the gritty, improvised nature of Drake's adventures. He is not a special-operations operator with a tailored loadout; he is a thief grabbing whatever is within reach.
The M79, with its clunky break-action mechanism and single round of ammunition, feels exactly like the kind of overkill tool a mercenary or military contractor would toss into a supply crate without a second thought—and exactly the kind of weapon Drake would grab without a second thought if it meant getting out of a bad spot.
Reader's Guide
In the Uncharted series, the M79 functions as a single-shot, area-damage weapon. The player breaks the action, loads a 40 mm high-explosive round, aims, and fires. The round detonates on impact or after a short fuse, producing an explosive blast that damages enemies in a radius and can destroy destructible cover such as sandbags, wooden crates, and thin walls. Because the weapon holds only one round at a time and the player typically carries only a small number of spare rounds, timing the shot is critical.
The M79 first becomes available as a pickup weapon in the early-to-mid sections of the campaign, usually found in supply crates or dropped by enemies in specific encounters. It is not a weapon the player carries persistently; once the rounds are spent, the launcher is discarded. There are no upgrade paths or attachments for the M79 in the series—it is a fixed, single-purpose tool. Narratively, the M79 reinforces the series' core fantasy: Drake is resourceful, not overpowered.
He grabs whatever the environment offers, and the M79 is the ultimate "I need to clear this room right now" answer. Its limited ammo and single-shot nature force the player to think in terms of decisive moments rather than sustained fire, making each use feel weighty and consequential within the flow of the treasure-hunt gameplay.
More in Items & Equipment
Elsewhere in Uncharted
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