Traditional Board Games Codexery

Go (game)

Ancient abstract strategy game of territory capture.

Go (game)

Go is an abstract strategy board game for two players, invented in China more than 2,500 years ago. It is believed to be the oldest board game continuously played to the present day. The game is known as Go in Japanese, weiqi in Chinese, and baduk in Korean.

invented
China, more than 2,500 years ago
earliest_written_reference
Zuo Zhuan (c. 4th century BCE)
board_size
Standard 19×19 grid (361 points); also 9×9, 13×13, and historically 17×17
number_of_players
2
current_players
Over 20 million (2016 survey)
known_for
Oldest continuously played board game; extremely complex with approximately 2.1×10^170 legal board positions

Quick Facts

Title
Weiqi (board game)
Italic Title
no
Years
548 BCE (earliest record) to present
Genre
Board game · Abstract strategy game · Mind sport
Players
2
Setup Time
Minimal
Playing Time
Casual: 20–90 minutes · Professional: 1–6 hours or morenote1 · a
Random Chance
None
Skills
Strategy, tactics, elementary arithmetic
Aka
Zh-wéiqí.ogg · Weiqi · help=no · ja · Igo · ko · Paduk / ko · Baduk

Facts from the source article.

Lore & Background

Go was considered one of the four essential arts of the cultured aristocratic Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal Zuo Zhuan (c. 4th century BCE). The game reached Korea by the 2nd or 3rd century CE and Japan by the 5th or 6th century CE, by which time the 19×19 board had become standard.

The playing pieces are called stones, with one player using white and the other black. Players take turns placing stones on vacant intersections of the board. Once placed, stones may not be moved, but captured stones are immediately removed. A stone or connected group is captured when surrounded on all orthogonally adjacent points. The game proceeds until neither player wishes to make another move, and the winner is determined by counting surrounded territory, captured stones, and komi (points added to the score of White as compensation for playing second).

Despite its relatively simple rules, Go is extremely complex. Compared to chess, Go has a larger board with more scope for play, longer games, and many more alternatives to consider per move. The number of legal board positions in Go has been calculated to be approximately 2.1×10^170, far greater than the number of atoms in the observable universe.

Reader's Guide

Go is an adversarial game between two players with the objective of capturing territory by occupying and surrounding a larger total empty area of the board with one's stones than the opponent. Players place stones on the board, creating formations and enclosing spaces. Stones are linked together by being adjacent along the black lines, not on diagonals. Contests between opposing formations can result in expansion, reduction, or wholesale capture of formations and their enclosed empty spaces.

An essential aspect is that any formation of stones needs to have, or be capable of making, at least two enclosed open points known as eyes to preserve itself from capture. A formation with two or more eyes is unconditionally alive. The general strategy involves placing stones to fence off territory, attack the opponent's weak groups, and stay mindful of the life status of one's own groups. Situations where mutually opposing groups must capture each other are called capturing races, or semeai.

In the opening stages, players typically establish groups near the corners and sides of the board. Established corner opening sequences are called joseki. The game ends when both players pass or one resigns. Players' strength is indicated by rank (from 30 kyu to 1 kyu, then 1 dan to 7 dan, then 1 dan pro to 9 dan pro). A difference in rank may be compensated by a handicap. There are different rulesets (Korean, Japanese, Chinese, AGA, etc.), which are almost entirely equivalent except for certain special-case positions and scoring methods.

Did You Know?

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