Alea evangelii
Tafl game given Christian allegory in an 11th-century Irish manuscript.
Alea evangelii, meaning "Game of the Gospels," belongs to the tafl family of board games. Our knowledge of it comes from an eleventh-century Irish manuscript, which contains a Latin description and an illustration. The board is played on the intersections of an 18-by-18 square grid—the same layout as a standard 19×19 Go board—making it larger than most tafl games. This manuscript, held as Corpus Christi College ms. 122 (folio 5 verso), overlays a Christian scriptural interpretation onto a variant of hnefatafl. The board’s proportions have sometimes been linked to a game board fragment discovered at Wimose on the Danish island of Funen, but that fragment does not match the 18×18 grid.
The manuscript itself runs 117 folios and includes three sections: the ten Eusebian Canons (tables showing how the Gospels agree or differ), the Alea evangelii diagram with two pages of Latin explanation, and the Vulgate Latin Gospels with St. Jerome’s prologue. Written in an Irish hand and dated to the eleventh century, the text claims the game was invented at the court of King Æthelstan of England (924–939) by two scholars: an unnamed Frank and Israel the Grammarian, a leading European intellectual of the time. The diagram and its explanation were later brought to Ireland by Dub Innse, bishop of Bangor (d. 953). A photograph of the game appears as the frontispiece of *The Times of St Dunstan* by J. Armitage Robinson, who also reproduces and discusses the text. The diagram’s captions are in Latin, with one note partly in Irish. Robinson repeated an error by the eleventh-century scribe, who misidentified one inventor as a Jewish scholar at Æthelstan’s court—a mistake later copied by modern scholars. Medieval Latinist Michael Lapidge clarified that “Israel” refers to Israel the Grammarian, not a descriptive term, and that the scribe never described an inventor as a Jewish scholar.
In the Christian allegory, each of the four corners and borders of the diagram is assigned to one of the four Evangelists. Sixty-seven pieces derive from the Eusebian Canons: each canon defines a number of pieces equal to the square of its number of columns. Pieces from a given canon are grouped together on the board, marked with a cross and the canon’s number. Four additional pieces are painted red (all others are black) and are called “different men” (*varios viros*). Two of these are assigned to Jo
- manuscript
- Corpus Christi College ms. 122 (11th century, 117 folios)
Lore & Background
The manuscript CCC MS 122 is composed of 117 folios, including the Eusebian Canons, the Alea Evangelii diagram with two pages of Latin explanation, and the Vulgate Gospels with St. Jerome's prologue. Written in an Irish hand and dated to the eleventh century, the description states the game was invented at the court of King Æthelstan of England by an anonymous Frank and Israel the Grammarian. The diagram and explanation were brought to Ireland by Dub Innse, bishop of Bangor (d. 953). A photograph of the game is the frontispiece of The Times of St Dunstan by J. Armitage Robinson, who reproduced and discussed the text. Robinson copied an error by the eleventh-century scribe, who misidentified one inventor as a Jewish scholar—a mistake later repeated by modern scholars. In fact, the scribe did not describe any inventor as a Jewish scholar; the error arose from misinterpreting 'Israel' as a Jewish scholar, which is factually inaccurate.
Reader's Guide
The Alea evangelii is significant as a rare documented example of a tafl game with a detailed Christian allegory superimposed on a pre-existing secular game. The manuscript's diagram assigns each corner and border to one of the four Evangelists, with 67 pieces derived from the Eusebian Canons. Four red pieces are labeled as 'different men' related to the passion of Christ, and one black piece (E13) represents 'the Unity of the Trinity'. The game's original secular nature is indicated by a passage mentioning 'dukes and counts, defenders and attackers, city and citadel, and nine steps twice over.' Scholars agree the Christian meaning is a moralization of a siege game. The number of pieces (excluding the central king) is a multiple of twelve, consistent with other tafl games like tawlbwrdd (36 pieces) and tablut (24 pieces), leading to the assumption of 48 attackers and 24 defenders. However, the manuscript does not differentiate sides on the diagram. The mention of 'dukes and count' is puzzling, as tafl games typically have only a king and ordinary pieces; Bayless suggests Israel may have borrowed the idea of different ranks from chess. While most scholars assume a 19×19 board, Barbet-Massin argues the actual playing area is 17×17.
Did You Know?
- The game board is identical to a standard 19×19 Go board.
- The manuscript was written in an Irish hand and is commonly dated to the eleventh century.
- The game was allegedly invented at the court of King Æthelstan of England by an anonymous Frank and Israel the Grammarian.
- The diagram and explanation were brought to Ireland by Dub Innse, bishop of Bangor (d. 953).
The Manuscript and Its Journey
The primary source for Alea evangelii is Corpus Christi College manuscript 122, an 117-page volume written in an Irish hand and generally dated to the eleventh century. The codex is organized into three major components: the ten Eusebian Canons that map agreements and divergences among the four Gospels, a diagram of the game accompanied by two pages of explanatory Latin, and the full Vulgate text of the Gospels introduced by Jerome's prologue. According to the manuscript's own narrative, the game was devised at the court of King Æthelstan of England (r. 924–939) by two learned figures, an unnamed Frank and Israel the Grammarian, one of the era's foremost European intellectuals. The diagram and its accompanying text were carried to Ireland by Dub Innse, bishop of Bangor, who died in 953. J. Armitage Robinson later featured a photograph of the board as the frontispiece of his book The Times of St Dunstan and reproduced the Latin text. In doing so, however, he inadvertently repeated a scribe's mistake that mislabeled one of the two inventors as a Jewish scholar. The medieval Latinist Michael Lapidge later clarified that the name in question is simply Israel the Grammarian, the historical figure.
The Christian Allegory Layered on the Board
The board's sixty-seven pieces are not arranged arbitrarily but are tied directly to the Eusebian Canons: each canon contributes a number of pieces equal to the square of its column count, and those pieces are clustered together on the board, identified by a cross and the canon's number. Every corner and border of the diagram is assigned to one of the four Evangelists. Four pieces are painted red while all others remain black; the manuscript calls them 'different men,' with two linked to John and one to Mark, and they are additionally labeled as connected to the passion of Christ. A single black piece, designated 'the primary man,' belongs to no evangelist and symbolizes the Unity of the Trinity. The central '1' is said to represent the indivisible substance of the Trinity or the supremacy of the first canon. Structurally, Canon I's sixteen pieces form a diamond at the board's heart; Canons II through IV, together with the special pieces, encircle that diamond; Canons V through IX run along horizontal lines; and Canon X's four pieces occupy the four quadrants.
The Tafl Game Beneath the Allegory
Scholars concur that the Christian symbolism in the manuscript is a later moralization grafted onto a game that originally carried no religious meaning. A brief passage near the beginning of the text hints that the underlying game depicted a siege, invoking dukes, counts, defenders, attackers, a city, a citadel, and 'nine steps twice over.' Murray recognized the diagram as a tafl board and adjusted it to restore radial symmetry. The total piece count, excluding the central king, is a multiple of twelve, matching other documented tafl games such as tawlbwrdd with thirty-six pieces and tablut with twenty-four. Following the standard two-to-one attacker-to-defender ratio seen in those games, it is commonly assumed that Alea evangelii involves forty-eight attackers against twenty-four defenders, though the manuscript itself never differentiates the two sides on the diagram. The mention of dukes and counts remains puzzling, since tafl games typically feature only a king and undifferentiated ordinary pieces. Bayless has suggested that Israel the Grammarian, perhaps during a sojourn in Rome, may have encountered the early form of chess with its comites and milites, inspiring the more elaborate piece distinctions found here.
Broader Context and Parallels in Medieval Gaming
Alea evangelii is played on the intersections of an eighteen-by-eighteen square grid, a layout identical to the standard nineteen-by-nineteen board used for Go, and notably larger than the boards of most other tafl games. The proportions of this board are not unique to the manuscript: a physical game-board fragment excavated at Wimoze on the Danish island of Funen displays the same dimensions, providing archaeological corroboration for the textual description. The association of a tafl-type game with Gospel imagery also has precedent. Cormac's Glossary, compiled around 900 CE, describes Fidchell as a 'likeness of a church,' arguing that its four corners, right-angled squares, and black-and-white pieces mirror the four Gospels distributed across the earth, the orderly rows of scripture, and the coexistence of good and evil within the Christian community. Together, these parallels suggest a broader medieval tradition of reading sacred significance into board games, making Alea evangelii a striking point where gaming, theology, and manuscript culture converge in the early Irish and Anglo-Saxon world.
Frequently Asked Questions
What is Alea evangelii?
Alea evangelii, literally 'Game of the Gospels,' is a tafl-family board game known from a single eleventh-century Irish manuscript. It is essentially a Christian-allegorical retelling of a hnefatafl variant, with each side of the board mapped onto a scriptural narrative.
Where is the only surviving description of Alea evangelii?
The game is documented on folio 5 verso of Corpus Christi College manuscript 122, an eleventh-century Irish codex of 117 folios. That single page contains both a Latin prose description and a hand-drawn illustration of the board.
What does the Alea evangelii board look like?
Play takes place on the intersections of an 18-by-18 square grid, giving the same geometric footprint as a standard 19×19 Go board. This makes it noticeably larger than the boards used in most other tafl games.
How does Alea evangelii differ from ordinary hnefatafl?
Rather than presenting a purely military siege scenario, the manuscript recasts the hnefatafl structure as a Christian allegory, assigning scriptural roles to the attacking and defending pieces. The game's mechanics remain tafl-like, but the narrative framing is entirely devotional.
Why do board-game historians consider Alea evangelii significant?
It is the rarest and largest documented member of the tafl family, and its 18×18 grid has occasionally been linked to a surviving physical board fragment. As the sole witness to this particular variant, the single manuscript page is the entire surviving record of the game.
More in Traditional board games 1-24
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
