Tower of God Codexery

Floor 13 Chase Test

In the Tower, the only thing worse than running is running while someone runs right behind you.

The Floor 13 Chase Test is a pursuit-based trial situated in the lower reaches of the Great Tower, designed to evaluate a baseloader's raw speed, endurance, and tactical awareness under sustained pressure. Unlike the more straightforward combat or puzzle tests found on earlier floors, the Chase Test pits climbers directly against one another in a structured relay of pursuit, forcing each participant to close the distance to the runner ahead while simultaneously evading the runner behind.

It occupies a transitional role in the Tower's early-floor curriculum: by Floor 13, the most basic survival checks have been cleared, and the Tower begins layering in competitive, multi-participant dynamics that foreshadow the far more complex social and strategic tests awaiting climbers on higher floors. For Bam and his small group of companions, it marks one of the first moments where cooperation and individual performance must be balanced in real time.

Quick Facts

Floor
13
Test type
Pursuit; Chase
Participants
Baseloaders (early-floor climbers)
Core mechanic
Catch the runner directly ahead of you before being caught by the runner behind
Notable attempter
Bam (protagonist)
Outcome for main cast
Passed

Lore & Background

The Great Tower's lower floors are often described by climbers as a gauntlet of escalating physical and social trials, and Floor 13 sits squarely in that gauntlet. The Chase Test's design philosophy is deceptively simple: a line of participants, a defined course, and the imperative to overtake the person in front while keeping the person behind at bay. What makes it psychologically taxing is the asymmetry of stakes—every climber is simultaneously predator and prey, and the line's position determines how much pressure you feel from both directions.

Within the broader narrative of Tower of God, tests like this one serve a dual purpose. On the surface they measure speed, stamina, and spatial awareness. Beneath that, the White Tower's system uses them to observe how climbers behave when cooperation is possible but not guaranteed: do you slow down to let a struggling companion keep pace, or do you sprint ahead and risk being overtaken from behind? The Tower records these micro-decisions, and they subtly inform the kind of higher-floor trials a climber will eventually face.

For Bam, whose defining trait is an almost irrational commitment to protecting the people running beside him, the Chase Test becomes a quiet character study. The narrative uses the test's mechanical tension to externalize his internal conflict between self-preservation and loyalty, a theme that will echo across dozens of subsequent floors.

Reader's Guide

Floor 13 – The Chase Test

The test takes place on a defined running course within the floor's chamber. All registered baseloaders are arranged in a single-file line at the start. The rule is absolute: you must close the distance to and physically overtake the runner directly ahead of you before the runner directly behind you overtakes you. If either condition is violated—your gap to the front runner exceeds the allowed threshold, or the runner behind makes contact—you are eliminated from the test.

The unique twist lies in the interdependence of the line. No single climber can simply sprint to victory; the line must hold together. A runner who sprints too far ahead creates a gap that the runner behind can exploit, and a runner who lags too far becomes the primary target for the person trailing them. Strategy, pacing, and reading the rhythm of the runners around you matter as much as raw speed.

Bam and his companions attempted the test as part of their early-floor progression. The group passed, though the narrative emphasizes the tension Bam felt in balancing his own pace against the need to keep struggling companions within the safe gap. No climber in their group was eliminated.

The test reveals a core design philosophy of the Tower's lower floors: even the simplest mechanical trial is engineered to expose how a climber relates to others under pressure. The Tower is not merely measuring whether you can run. It is measuring whether you can run while carrying the weight of the people beside you.

Did You Know?

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