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Warhammer: Dark Omen

Sequel to Shadow of the Horned Rat, featuring improved 3D terrains and multiplayer.

Warhammer: Dark Omen is a fantasy real-time tactical wargame developed by Mindscape in conjunction with Games Workshop and published by Electronic Arts. Released in Spring 1998 for Microsoft Windows and PlayStation, it is the sequel to the 1995 game Warhammer: Shadow of the Horned Rat and is based on the Warhammer Fantasy Battle table-top game. The game is noted for its improvements over its predecessor, including greater 3D terrains and a more streamlined interface, while retaining the core mechanics of commanding a mercenary army.

Quick Facts

Title
Warhammer: Dark Omen
Developer
Mindscape / Games Workshop
Publisher
Electronic ArtsPublished on GOG.com by SNEG
Writer
Stephen Marley
Composer
Mark Knight
Series
Warhammer Fantasy
Released
Windows / NA · March 23, 1998 · EU · 1998PlayStation / April 7, 1998
Genre
Real-time tactics
Modes
Single player, Multiplayer
Platforms
Microsoft Windows, PlayStation

Facts from the source article.

Lore & Background

The game's story follows Morgan Bernhardt, commander of the Grudgebringer mercenaries, as he defends the Old World from a vast undead army led by the Dread King. After helping defend a trading post from goblins, Bernhardt is summoned to Altdorf by Emperor Karl Franz, who reveals orc invasions from the south. Bernhardt discovers the orcs are fleeing undead forces, and he is tasked with destroying three objects that empower the Dread King: a warpstone in Sylvania, a necromancer trapped in a glacier in the Northern Wastes, and resurrected grail knights in Moussilon. The campaign culminates in a final battle at the Black Pyramid, where Bernhardt destroys the Dread King.

Reader's Guide

Warhammer: Dark Omen is significant as a sequel that refined the real-time tactical wargame formula established by Shadow of the Horned Rat. Its incorporation of 3D terrains introduced line-of-sight rules for ranged and artillery units, adding tactical depth. The game's linear campaign with player choices affecting units and items was praised, though its high difficulty and interface limitations drew criticism. The inclusion of a multiplayer mode with three factions—Imperial, Orcish, and Undead—expanded replayability. The PC version received favorable reviews, with critics like PC Gamer US's Jason Bates calling it 'one of the better strategy games on the market,' while the PlayStation port was widely panned for overemphasizing troop numbers and poor controls. The game's legacy lies in its faithful adaptation of Warhammer table-top mechanics to a real-time format, influencing later Warhammer video games.

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