Total War Warhammer Codexery

Wraith Sight

Pierce the veil to reveal the hidden dead and expose the living to your undead ranks.

Wraith Sight is a spell from the Lore of Death, used by necromancers and vampire lords. It allows the caster to see through magical concealment and reveal hidden enemies, channeling the cold energies of the Realm of Death to strip away shadows and expose the living to the undead horde.

Quick Facts

School of magic
Lore of Death

Lore & Background

In the grim darkness of the Old World, the living often hide from the inevitable approach of death, using stealth or magical veils to mask their presence. Wraith Sight is the necromancer's answer to such cowardice. Born from the cold, entropic energies of the Realm of Death, this spell scours the battlefield with a spectral gaze that sees through all mundane and magical concealment. It strips away the shadows that protect the living, exposing them to the hungry jaws of the undead horde. The undead are creatures without souls or fear, their advance unbroken by any mortal terror. This spell channels the cold indifference of the grave, ensuring that no amount of screaming or bloodshed can hide the living from the rising tide of rotting flesh and bone.

Reader's Guide

Wraith Sight belongs to the Lore of Death, accessible primarily to Vampire Counts and Tomb Kings sorcerers. In gameplay terms, it is an area-of-effect or self-targeting buff spell with a moderate casting cost in magic points. The primary effect reveals all invisible units within its range, stripping away stealth bonuses that would otherwise allow enemies to ambush or flank undetected. This makes it essential for countering factions like Wood Elves or Dark Elves who rely on guerrilla tactics.

Additionally, the spell grants a significant buff to the target's leadership and charge bonus while removing the 'Fear' or 'Terror' status from enemy units within the area. This ensures that your undead models do not break when facing high-terror enemies like Trolls or Chaos Spawn. The spell has a standard cooldown period before it can be recast, requiring strategic timing during large engagements. It is highly effective against armies relying on stealth but offers no direct damage, making it a support tool rather than an offensive weapon.

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