World & Locations
29 entries in the Torchlight compendium.
TorchlightAdventure and danger stretch in every direction, but one small village is still your home The OverworldSunlight, wind, and the long road between the dark places.The Crystal CavesWhere the stone itself glows, and the dark keeps its own crystal teeth.The Sulfur MinesWhere the earth bleeds yellow and the dark chews at your lantern light.The CavernsDrip by drip, the dark narrows and the loot gets sharper.The GutterBeneath the town, the pipes run black and the things in them do not want to be found.The LabyrinthStone corridors twist and branch, and every wrong turn deepens the trap.The AbyssWhere the light dies and the dark remembers your name.The GrottoWhere the first torchlight flickers against ancient stone and the adventure truly begins.The BarrensWhere the grass grows tall, the ruins whisper, and your first real fight begins.The WastesA sun-scorched expanse where the only shelter is a boulder and the only company is a wolf.The DunesWind-carved sands hide buried treasure and the teeth of things that sleep beneath.The MireWhere the water remembers what the land forgot, and the mud keeps its own counsel.The FellsWhere every hero's first blade is drawn against goblin and wolf beneath open sky.The PeaksWhite peaks, black rock, and the cold breath of a world that does not forgive the unpreparThe MinesCarved deep into the earth, where the real work—and the real danger—begins.The SwampWhere the mud remembers every footstep and the fog swallows the light whole.The CavesWhere the Torchlight's glow gutters out and the first true darkness waits in the dark.The ForestWhere the town's lamplight fades and the first real hunt begins.The FortressStone walls, iron discipline, and torchlight cutting through the dark of a war-torn bastioThe RuinsWhere broken god-temples whisper and goblins hoard what the old world left behind.The CryptNarrow halls of bone and shadow where the dead refuse to rest.The VoidA darkness that swallows all light, waiting at the very end of the road.The WastelandWhere the sun forgot to rise and the Wanderer's first blood is spilled.The TundraWhere the wind howls and the ground never thaws, the Tundra tests every step you take.The MarshFog rolls over dead wood and still water, and something goblin-eyed watches from the reedsThe SurfaceOpen grass, fading light, and the first real taste of the dark beyond the village.The GladeA sunlit clearing where the forest's corruption first shows its teeth.The DepthsWhere the light of Torchlight dies and only the brave dare descend.
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