World & Locations
26 entries in the Thief compendium.
Temple of the MoonSilence is the only offering the Moon demands of a thief.The Merchant's GuildGold flows through its halls, but Garrett flows through its shadows.The CityA rain-drenched medieval city where every shadow hides a blade and every lock hides a secrThe CathedralWhere the faithful pray in the light, the shadow prays in the dark.The BankVaults of gold, corridors of shadow—Garrett's lockpick is the only key that matters.The LibrarySilence is the only currency that matters between the shelves.The PalaceWhere the city's power lives, and where a thief's work is hardest.The Thieves' GuildWhere the city's sharpest blades trade secrets in candlelight and silence.The SewersBeneath the city's streets, the sewers offer Garrett both a highway and a hazard.The FoundryWhere molten steel forges the city's teeth and Garrett slips between the flames.The MoonThe only light the city trusts is the one that never speaks.The TempleCandlelight, stone, and silence—where even a god's treasury has a blind spot.The ForgeWhere the city's iron is shaped, and a thief's silence is tested by the ring of hammer on The Moon Blade VaultA blade forged in legend, locked in stone, waiting for a thief patient enough to take it.The Industrial QuarterWhere iron sings and Garrett must be the only one who hears the silence.The Temple of the Black HandA temple of stolen wealth, guarded by those who know the value of silence.The UndercityA drowned cathedral of stone and living light, where the plague was born.The GuildhallWhere the city's sharpest knives trade secrets over candlelight and bad ale.The Royal MintWhere gold is born, Garrett must steal it before the crown does.The MarketA thief walks through a world of merchants, and the world does not notice.The DocksFog rolls off the water and the only light is a lantern swinging on a rusted chain.The Royal TreasuryGold behind iron, silence behind the blade—Garrett's most guarded heist.The ArmoryStone walls, steel guards, and one thief who never makes a sound.The Alchemist's WorkshopA cluttered den of volatile reagents where one misplaced step shatters the silence GarrettThe TavernWhere Garrett trades silence for secrets among the clatter of cups and careless talk.The PrisonStone cells, iron bars, and the sound of boots on wet flagstone—Garrett moves where no one
Browse World & Locations in the interactive codex →
