Reader Rabbit Kindergarten
Help Reader Rabbit and Mat the Mouse gather supplies for a campfire party while learning math, phonics, reading, and listening.
In July 1997, The Learning Company released Reader Rabbit Kindergarten, an edutainment title for children aged four to six. Players assist Reader Rabbit and Mat the Mouse in gathering supplies for a campfire party at Camp Happy Tales. The game teaches math, phonics, reading, and listening skills. A press release noted its "lively music, vivid graphics and charming characters" aimed at encouraging imaginative learning, and it used 16-bit color and sound.
Quick Facts
- Developer
- The Learning Company
- Released
- Win/Mac: July 9, 1997
- Series
- Reader Rabbit
- Platform
- Windows, Macintosh
- Genre
- Edutainment
- Modes
- Single-player
Facts from the source article.
Did You Know?
- The game was the 8th top-selling educational software across nine retail chains in the week ending January 10, 1998.
- In October, it was the second top educational software program for PCs, after The American Girls Premiere.
- Computer Shopper praised the graphics, animation, and characters, comparing it to Creative Wonders title Get Set for Kindergarten Deluxe.
Commercial performance
Reader Rabbit Kindergarten, an edutainment title from The Learning Company, launched in July 1997 for children aged four to six. Players assist Reader Rabbit and Mat the Mouse in gathering supplies for a campfire party at Camp Happy Tales, learning math, phonics, reading, and listening along the way. The game featured 16-bit color and sound, with a press release highlighting its lively music, vivid graphics, and charming characters. Commercially, it performed well: it was the 8th top-selling educational software across nine retail chains in early January 1998, and by March it ranked 14th. In May, it was the 6th best-selling home-education title across 13 chains. By late October, it reached 4th place across 13 computer software retailers, and for the entire month it was the second top educational PC program, behind The American Girls Premiere. It finished November as the 4th best-selling educational product by dollars and December as the 5th. Critics like Computer Shopper praised its graphics and animation, while Superkids noted its engaging, structured activities.
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