The Idolmaster One For All
A raising simulation about producing idols at 765 Production.
The Idolmaster One For All is a Japanese raising simulation video game in The Idolmaster series, developed by Bandai Namco Studios and published by Bandai Namco Games. Released in Japan on May 15, 2014, for the PlayStation 3, the game places the player in the role of a producer who leads and trains a group of pop idols to stardom. Its theme of 'all for one and one for all' guided the design, and it sold over 83,000 copies in its first week.
Quick Facts
- Developer
- Bandai Namco Studios
- Publisher
- Bandai Namco Games
- Producer
- Yōzō Sakagami; Masataka Katō
- Director
- Akihiro Ishihara; Munehiro Koyanagi
- Series
- The Idolmaster
- Platforms
- PlayStation 3
- Released
- May 15, 2014 (JP)
- Genre
- Raising simulation, Rhythm
Facts from the source article.
Development and release
Bandai Namco Games developed The Idolmaster One For All, with Akihiro Ishihara and Munehiro Koyanagi as directors. Producer Yōzō Sakagami stated that planning began with the theme 'all for one and one for all'. Fan comments about finding it relaxing to watch idols talk at the 765 Pro office led to a redesigned office environment with a more natural feel. The opening menu screen also shows the office to immerse the player.
The team aimed to return to the series' starting point, with Sakagami noting that the true charm lies in growing alongside novice idols in a small agency, depicting the warmth of 765 Pro as a starting point. Gameplay changes removed the previous one-year restriction on producing an idol or unit, something Sakagami had long wanted to address. Sakagami wanted players to produce idols until satisfied, and to experience all 13 idols rather than only favorites.
The game begins with the player choosing one idol, with more becoming available as gameplay progresses, letting the player enjoy gradually building an idol group.
Reception
In its first week in Japan, One For All sold 83,395 copies and was the best-selling video game that week. The Mainichi Shimbun reported that both limited and regular editions sold out in Akihabara one day after release. The game sold through 92.56% of its initial shipment within the first week, and by June 1, 2014, had sold 102,793 copies. Famitsu gave it a score of 33 out of 40.
More in Agencies & Groups
Elsewhere in The Idolmaster
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced