The Faraway Paladin Codexery

The Dragon Clan

Ancient leviathans of scale and flame, guardians of forgotten eras.

In the world of The Faraway Paladin, dragons represent an ancient and formidable race that predates modern human civilization. While not organized into a formal political nation like the Kingdom of Lir, they are often colloquially grouped by adventurers and scholars as 'The Dragon Clan' due to their shared biology, immense magical power, and longevity. They occupy the highest tier of the natural monster hierarchy, existing largely in isolation from human society.

Quick Facts

Nature
Ancient Magical Race
Affiliation
Neutral; Independent (Some serve The Great One)
Habitat
Remote Wilderness and Ancient Ruins
Magic affinity
High Mana Capacity
Threat level
Extreme
Known members
The Great One, Various Wild Dragons

Lore & Background

The relationship between dragons and the Four Saints is complex. Some dragons serve as guardians for ancient sites, while others view humanity as a fleeting nuisance. The Great One, a dragon deity associated with the apocalypse and undeath, stands apart from wild dragons but shares their lineage. This connection suggests that dragons may hold key knowledge regarding the origins of magic and the curse that plagues certain lands. Their rarity ensures they remain shrouded in mystery to most common folk.

Reader's Guide

The collective known as the Dragon Clan operates outside standard human societal structures. Unlike the Holy Church or Kingdom of Lir, they have no capital city or elected leadership, functioning instead through individual autonomy and occasional tribal gatherings. Their primary goal is survival and preservation of their ancient heritage. They generally avoid direct conflict with humans unless their territory is encroached upon or if commanded by a higher deity like the Great One. However, their sheer power makes them de facto rulers of any region they inhabit. Members include various species of dragons, ranging from smaller wyverns to massive elder dragons. While not an organized army, their presence shifts the balance of power in any conflict involving magic or high-level monsters. Adventurers treat sightings as legendary events.

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