Tecmo Games Codexery

Captain Tsubasa Vol. II: Super Striker

A sequel with upscaled graphics and improved field radar.

Tecmo brought Captain Tsubasa Vol. II: Super Striker to the Family Computer in 1990. This follow-up to the original Captain Tsubasa offered slightly sharper visuals and a better field radar. It marked the final Tsubasa title for the Family Computer, as the series moved to the Super Famicom two years later.

Quick Facts

Developer
Tecmo
Composer
  • Keiji Yamagishi
  • Mayuko Okamura
  • Mikio Saito
Series
Captain Tsubasa
Release
July 20, 1990 (JP)
Genre
Sports, role-playing
Modes
Single-player
Platforms
Family Computer

Facts from the source article.

Did You Know?

Plot

Three years after Japan’s World Cup victory over Germany in France, Tsubasa Oozora heads to Brazil with his coach Roberto Hongo to join São Paulo F.C. His goal is to win the Rio Cup by defeating six top Brazilian clubs: Fluminense, Corinthians, Grêmio, Palmeiras, Santos, and Flamengo. Back in Japan, Nankatsu—led by Taro Misaki, Shun Nitta, and Ryo Ishizaki—enters the High School Soccer Championship, facing Kunimi Gakuin, Akita, Tatsunami, Musashi, Furano, and Toho. Familiar rivals include Hiroshi Jito, Mitsuru Sano, the Tachibana twins, Makoto Soda, Taichi Nakanishi, Jun Misugi, Hikaru Matsuyama, Kojiro Hyuga, Ken Wakashimazu, and Takeshi Sawada. Later, Mr. Katagiri tells Tsubasa he must first win the Japan Cup—against Roma, Uruguay, Hamburg, and Japan—before joining the national team. Once on the team, Tsubasa leads Japan through the Asian Cup, taking on Syria, China, Iran, Taiwan, Saudi Arabia, and South Korea. After a friendly with Vasco da Gama, Japan competes in the European World Cup leg against Poland, England, Russia, and France. In the final stretch, Japan faces Mexico, Italy, Netherlands, Argentina, Germany, and Brazil—the last managed by Roberto Hongo.

Gameplay

The game is a soccer simulation. Players choose soccer moves that consume guts (energy), including tackle, dribble, shoot, intercept, block, or do nothing. Additional moves depend on ball position: when the ball is low, the player can volley, trap, or clear; when high, they can header, trap, clear, or in special cases perform a bicycle kick. The goalkeeper can punch or catch the ball. Some characters have special moves that consume more guts; the player's guts are limited, but the computer may use special moves indefinitely. In story mode, the player must win each match to progress; losing requires replaying the previous team. Characters gain or lose experience points toward a maximum level of 500.

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