Take-Two Interactive Games of the 2000s Codexery

Merchant Prince II

A turn-based strategy game of economic and military conquest.

Merchant Prince II, a turn-based strategy game from 2001, challenges players to achieve dominance through economic, political, and military means. Developed by Holistic Design and released by Take-Two Interactive under its TalonSoft label, it serves as the follow-up to the 1994 original, Merchant Prince.

Quick Facts

Developer
Holistic Design
Publisher
TalonSoft
Director
Andrew Greenberg
Producer
Ashton Fletcher
Programmer
Ken Lightner; Edward Glamkowski
Artist
Mike Snyder
Series
Merchant Prince
Released
April 30, 2001 (NA); May 25, 2001 (EU)

Facts from the source article.

Reception

Merchant Prince II earned a "mixed" score on Metacritic. Most critics felt the gameplay additions were so minimal that the title was more of a rerelease than a true sequel. The updated graphics were widely considered worse, featuring a zoomed-in view and a less intuitive interface; the "End turn" button, for example, was a wine glass with no label. The game received heavy criticism. Even IGN's positive review described it as a "cheap reissue," excusing it only because the original DOS games were hard to find. Computer Gaming World began its review by saying the game gave strategy gaming a bad name and ended by warning that mainstream consumers would feel ripped off, confused, dumb, and jaded toward turn-based strategy. Kent Conrad called the research tree "half-baked" and advised readers to buy Machiavelli: The Prince instead. Kevin Rice of NextGen offered a contrasting view, noting that while the game was virtually identical to its eight-year-old predecessor—merely updated to run on Windows—it remained an entertaining and unique turn-based strategy title.

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