Bubble Bobble Part 2
Two versions, two storylines, one bubble-blowing adventure.
Bubble Bobble Part 2, a platform game from Taito, hit the NES and Game Boy in 1993. As the fourth game in the Bubble Bobble series, it follows the 1986 arcade original. The NES and Game Boy versions were built separately, each telling its own distinct story.
Quick Facts
- Publisher
- Taito
- Director
- Takashi Shiokawa
- Designer
- Yoshihisa Akashi; Tiger Kawano
- Programmer
- Kenichi Hiza
- Artist
- Hirotogu Ichisumi; Yoshihisa Akashi
- Composer
- Kenichi Kamio
- Series
- Bubble Bobble
- Platforms
- NES, Game Boy
Facts from the source article.
Did You Know?
- Power Unlimited gave the Game Boy version a score of 75%.
- The NES version can be difficult to find on the secondhand market due to low production volume.
- The backgrounds change every ten levels, possibly inspired by Snow Bros. and Joe & Mac 2: Lost in the Tropics.
Plot
In the NES version, Bub and Bob are the main characters, though the back cover also refers to them as Cubby and Rubby, Bub and Bob's descendants. The game's intro shows Bub and a girl named Judy sitting in a park when a floating skull character, one of the Skull Brothers, captures Judy in a bubble and sends both her and Bub into the air. Drunk from the original Bubble Bobble follows the skull and takes Judy away. Bub becomes a bubble dragon to rescue his girlfriend. A two-player mode implies Bob experiences the same events. The Game Boy version features Robby rescuing villagers captured by a skull character.
Gameplay
The blank backgrounds of Bubble Bobble were replaced with graphics such as trees and sky, changing every ten levels. Gameplay remains largely unchanged from earlier series entries, but the player can float upward by holding the B button. The NES version includes three bonus games after defeating a boss or through a certain door, new items like clocks that freeze enemies and bottles of wind that create wind bubbles, and Super Bubbles that trap multiple enemies. In the Game Boy version, two-player mode has players take turns across levels rather than playing simultaneously.
More in Taito Games of the 1990s
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