Arkanoid: Doh It Again
A 1997 block breaker and third Arkanoid installment.
Arkanoid: Doh It Again is a block breaker video game released in 1997 for the Super Famicom and Windows. Developed and published by Taito, it is the third installment in the Arkanoid series, following the original arcade game and Arkanoid: Revenge of Doh. Nintendo published the SNES version in Australia, North America, and Europe.
Quick Facts
- Developer
- Taito
- Publisher
- Taito (JP); Nintendo (WW)
- Composer
- Seiji Momoi; Katsuhisa Ishikawa
- Series
- Arkanoid
- Platforms
- Super Nintendo Entertainment System, Windows
- Genre
- Block breaker
- Modes
- Single-player, multiplayer
Facts from the source article.
Gameplay
The player controls a ship using a standard controller or the Super NES Mouse. Rounds end when all color and silver blocks are eliminated. Enemies enter from doors at the top of the play area, and a boss enemy appears every eleven rounds. Power-ups inside blocks must be caught with the paddle. The game includes 99 levels, an edit mode for creating levels, power-ups, and two-player capabilities.
Plot
Arkanoid: Doh It Again takes place five years after the events of Arkanoid, where the spacecraft Vaus defeated DOH. On the 9th stardawn, Commander Therle writes a log about DOH's defeat and the search for a new home. On the 11th stardawn, the interstellar ark Arkanoid detects a Terra Class Planet and sends Vaus for surveys, but Vaus is warped by DOH, who surrounds the planet seeking revenge. After defeating the boss on round 33, Vaus escapes DOH's realm, learning the planet was a hoax. The same occurs after round 66. After defeating the final boss on round 99, time flows backward; Vaus lands on the planet on the 13th stardawn. Commander Therle declares they have found a home, stating DOH is banished into oblivion, then ends his final entry.
Reception
By the time Arkanoid: Doh It Again hit shelves, the Super NES was fading from the spotlight, and critics largely overlooked it. Electronic Gaming Monthly’s four reviewers praised it as a solid follow-up to the original, highlighting its many single-player stages and fun multiplayer—both competitive and cooperative—though a few noted the reuse of bosses. Nintendo Power also commended the multiplayer modes.
More in Taito Games of the 1990s
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