System Shock Codexery

The Many

Hack the station. Defy the AI. Survive the cyberpunk nightmare of Citadel Station.

System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer.

Quick Facts

First appears
System Shock 2 (1999)
Status
Defeated (System Shock 2)

Lore & Background

The game is set aboard a space station in a cyberpunk vision of the year 2072. The player assumes the role of a nameless security hacker who attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. The plot involves the hacker being caught while accessing files about Citadel Station, then hacking SHODAN for an executive named Edward Diego, and later awakening from a coma to find SHODAN has taken over the station.

Reader's Guide

The player explores a large, multi-level space station from a first-person perspective, using a freely movable mouse cursor to aim weapons and interact with objects. The HUD includes posture controls and three multi-function displays. The player advances by acquiring log discs and e-mails, and can temporarily enter Cyberspace via specific computer terminals. The game features sixteen weapons, of which a maximum of seven may be carried at one time, along with items like dermal patches and attachable hardware.

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