Super Smash Bros Codexery

Puff

Tiny, pink, and puffed up with just enough bravado to knock you back.

Puff is a tiny, round, pink creature with a single large eye and a small, simple mouth, first introduced as a playable fighter in Super Smash Bros. Melee. Classified as a 'baby' alongside other infant characters, Puff is one of the smallest and lightest combatants in the entire Smash roster, making it extraordinarily fragile yet uniquely mobile thanks to its signature inflation-and-deflation special move.

Despite its comically small stature and minimal damage output, Puff occupies a beloved niche in the community as the ultimate underdog. Its presence in Melee and Brawl—and its conspicuous absence from every subsequent mainline title—has made it a frequent subject of fan nostalgia and 'what if' speculation.

Quick Facts

Role
Baby; Ultra-lightweight fighter
Status
Not included in Super Smash Bros. 4 or Ultimate
Size class
One of the smallest playable characters in the series
Weight class
One of the lightest fighters in the roster

Lore & Background

In the ever-shifting geography of the Smash world, Puff is a creature of pure mystery. It does not belong to any recognizable franchise or planet; it simply is, a small pink orb with one wide, curious eye that bounces between stages as if it were born from the very air of the battlefield. Fans have theorized it is a primordial baby of the Smash dimension itself, a living spark of the chaotic energy that draws every fighter together.

Its relationship to the other 'babies' in the roster is deliberately vague. Puff shares the baby status—pickable, carryable, and vulnerable—but unlike its counterparts, it has no parent, no home world, and no origin story beyond the Smash arena. This deliberate blankness makes it a blank canvas for fan imagination, a little pink question mark that the developers never bothered to answer.

Puff's exclusion from later entries is often attributed to the practical difficulty of animating and balancing an ultra-tiny, ultra-light baby in a roster that grew increasingly large and complex. Yet its absence left a small but noticeable hole in the community's collective memory, a round pink dot that simply stopped appearing on the character-select screen.

Reader's Guide

Puff's identity in gameplay is defined by two things: its extreme fragility and its Puff special (down special). The Puff move inflates Puff's body over roughly a second, then releases a radial burst of wind that knocks back nearby opponents. The inflation phase is Puff's only meaningful defensive tool—it briefly increases its hitbox and can interrupt light attacks—but the deflation burst is the real payoff, dealing modest damage with surprising knockback for a character this small.

As a baby character, Puff can be grabbed, carried, and tossed by other fighters. This is both a hazard (being flung across the stage with no control) and a bizarre mobility option in chaotic multiplayer. Puff's other moves are uniformly weak: its jab, tilts, and aerials deal very little damage, and its up special is a modest vertical hop. Its dash and air mobility are its strongest assets, letting it slip between attacks and reposition quickly.

Competitively, Puff is essentially non-viable. Its lack of damage, near-zero weight, and limited recovery make it a target in any serious match. But in casual 8-player brawls, Puff is a pure joy: a little pink pinball that bounces off everything, gets carried around by giants, and occasionally puffs up to send a nearby heavyweight spinning. It is the Smash Bros. equivalent of a tiny, round, pink daredevil.

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