Gun
A modest blue pistol whose quiet, rapid-fire bullets punch above their unassuming size.
The Gun is a straightforward held-weapon item in the Super Smash Bros. series, taking the form of a compact blue-green handgun that fires a steady stream of small, fast-traveling bullets. It slots into the game's rotating item pool alongside hammers, axes, and swords, giving players a ranged option that rewards consistent aim over raw power.
Unlike explosive or area-of-effect weapons, the Gun's identity is all about precision: each bullet is a discrete projectile that can chip damage, interrupt light attacks, or nudge an opponent off the edge. It's the kind of item that feels deceptively simple in a casual match but demands a surprisingly steady hand to use well in a competitive set.
Quick Facts
- Type
- Held weapon (ranged)
- Projectile
- Small straight-line bullets
- Damage tier
- Low per-hit; moderate total
- Throwability
- Yes – can be tossed as a projectile
- Color scheme
- Blue-green body with a darker barrel
Lore & Background
In the sprawling multiverse that Smash Bros. assembles, the Gun belongs to no single franchise's narrative. It is a generic, almost archetypal sidearm—the kind of serviceable handgun you'd find on a shelf in any number of fictional armories across the various games' worlds. Its presence in the item pool is less about story and more about the games' design philosophy: give players a recognizable, low-friction ranged tool that any character can pick up and use without a tutorial.
What makes it feel at home in the Smash universe is its simplicity. Where a sword swings wide and a hammer slams with weight, the Gun just… clicks. A small report, a tiny tracer, a modest pop of damage. In a game full of characters who can summon meteors, warp through dimensions, or launch entire galaxies, the Gun is a quiet reminder that sometimes the most effective tool is the one that simply fires a bullet in a straight line and lets physics do the rest.
Across Brawl and Ultimate, the Gun has remained a fixture of the item pool, a reliable mid-tier option that never quite steals the spotlight from flashier weapons but never quite disappears either. For fans who enjoy a more grounded, tactical moment in the chaos of a Smash match, it's a small comfort.
Reader's Guide
Pick up the Gun and you'll find a compact blue-green pistol in your character's hands. Tap the attack button to fire a single small bullet; hold it for a rapid, continuous stream. Each bullet deals low damage—think chip-level hits—but the real value is in the small, consistent knockback that builds over a sustained volley. Aim slightly above your target's center to account for the bullet's flat trajectory; there is no gravity arc, so your aim is your only variable.
The Gun can be thrown like any held weapon. A well-timed toss can catch an opponent mid-recovery or land behind a platform, making it a niche edge-guarding tool. However, once thrown, it's gone, so save that option for a decisive moment.
In competitive play the Gun is generally a lower-tier pick. Its per-bullet damage is modest, it has no area effect, and it's easily dodged by a well-timed shield or dash. That said, in a crowded four-player match it can serve as a reliable zoning tool, keeping multiple opponents at bay with constant pressure while you maneuver for a better position. It's not the weapon that wins the match, but it's the one that keeps the match honest.
Durability is on the lower side, so avoid trading hits with other weapons while holding it. A single strong impact from a hammer or sword will shatter it before you've fired more than a handful of rounds.
Did You Know?
- The Gun's bullets travel in a perfectly straight line with no gravitational drop, making it one of the few weapon items where your aim is the sole variable in hitting a target.
- Despite its low per-hit damage, the Gun's rapid-fire rate means a sustained volley can out-damage slower, heavier weapons like the Hammer over the same time window.
- In Brawl, the Gun's distinctive blue-green color scheme set it apart from the more metallic or wooden weapons in the pool, making it easy to spot tumbling out of an item box.
- The Gun can be thrown as a projectile, but unlike some weapons that deal damage on impact, its thrown form is primarily a positional tool for catching recovering opponents.
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