STALKER Codexery

S.T.A.L.K.E.R.: Clear Sky

Survive the Zone, stop Strelok.

S.T.A.L.K.E.R.: Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.

Quick Facts

Developer
GSC Game World
Publisher
THQ
Release year
2007
Engine
X-Ray Engine
Protagonist
Arkady
Primary faction
Freedom
Series position
Second title; prequel to Shadow of Chernobyl

Lore & Background

The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Chernobyl exclusion zone. While guiding scientists through the Zone, Scar faints during a high energy emission and is rescued by Clear Sky, a secret independent faction dedicated to researching the Zone. Scar survives further emissions, and Clear Sky leader Lebedev theorizes the Zone is reacting to a group of Stalkers (Fang, Ghost, Doc, and Strelok) attempting to reach the center. Scar tracks them, eventually disabling Strelok's psionic protection with an EM1 rifle, but the Zone releases a massive emission. Scar's fate is unknown; Strelok later appears as an amnesiac in Shadow of Chernobyl.

Reader's Guide

The game combines first-person shooter, survival horror, and role-playing elements. Key features include faction wars (factions struggle for territory; the player can join or remain neutral), weapon and armor customization, repair and modification, anomalies requiring a detector, NPCs using grenades and blind-fire, light machine guns, guides for fast-travel, and emissions that require shelter. The player is always aligned with Clear Sky but can ally with or fight Loners, Duty, Freedom, and Bandits; Renegades and Military cannot be joined.

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