STALKER Codexery

S.T.A.L.K.E.R.: Call of Pripyat

Survive the Zone, uncover the truth behind the crashed helicopters.

S.T.A.L.K.E.R.: Call of Pripyat (titled S.T.A.L.K.E.R.: Call of Prypiat on consoles) is a 2009 first-person shooter survival horror video game developed by GSC Game World for Microsoft Windows. It is the third main game released in the S.T.A.L.K.E.R. series, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former.

Quick Facts

Developer
GSC Game World
Release year
2009
Engine
X-Ray Engine
Genre
First-person shooter; Open-world
Platform
PC (Windows)
Series position
Second main entry (Sand of Chernobyl → Call of Pripyat → Clear Sky)
Notable new faction
Monolith

Lore & Background

The game takes place soon after the events of Shadow of Chernobyl. After Strelok disables the Brain Scorcher, stalkers penetrate closer to the centre of the Zone. The Ukrainian government launches Operation Fairway, a reconnaissance mission with Mil Mi-24 helicopters, but all five helicopters crash. The protagonist, Major Alexander Degtyarev, an SBU agent, is sent to investigate. He learns the helicopters were disabled by powerful shocks of electricity, finds a black box, and eventually reaches Pripyat via an underground passage. He meets Strelok and learns that anomalies change position during emissions, explaining the crashes. The game ends with the player choosing to leave the Zone or stay for free-play mode. The Zone is believed to be expanding.

Reader's Guide

The game takes place in the Chernobyl exclusion zone, divided into three areas: Zaton, Yanov (including Jupiter and Kopachy), and the ghost city of Pripyat. Gameplay focuses on post-apocalyptic horror and tactical role-playing. Damage causes bleeding; medical supplies are needed. Weapons and equipment degrade with use; condition is shown as a gauge.

Severely damaged items cannot be sold until repaired. The economy is limited; traders exchange goods for money and items. Bandits are hostile criminals. Upgrading has three tiers, each requiring a toolkit (basic, fine, calibration).

Mutants include Burer and Chimera. Factions include Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom. Emissions occur randomly; the player must find shelter or use special drugs to survive. Artifacts are found in anomalies using detectors; they can be sold or worn in suit slots, but most emit harmful radiation. Free-play mode allows exploration and unfinished missions.

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