Sports Video Games Codexery

Foreman For Real

A boxing game featuring George Foreman, widely panned by critics.

Foreman For Real

Foreman For Real is a boxing video game featuring George Foreman, released for the Game Boy, Game Gear, Sega Genesis, and Super Nintendo Entertainment System. The Super Nintendo Entertainment System version was released in 1996 in North America. It is the follow-up to Acclaim's previous release, George Foreman's KO Boxing, and was met with negative reviews criticizing its simplistic gameplay and low production values.

Release Year
1995 (Game Boy, Game Gear, Sega Genesis); 1996 (Super Nintendo Entertainment System)
Platforms
Game Boy, Game Gear, Sega Genesis, Super Nintendo Entertainment System
Developer
Software Creations
Genre
Boxing video game
Notable Feature
Features George Foreman; uses digitized sprites for boxer representations

Quick Facts

Title
Foreman For Real
Developer
Software Creations of America
Publisher
Acclaim Entertainment
Director
Stephen Ruddy
Producer
Jeff Carnell
Designer
Jeff Carnell / Brian Ulrich
Artist
David McLachlan
Composer
Chris Jojo / Paul Tonge / Suddi Raval
Platforms
Game Boy, Game Gear, Sega Genesis, Super NES
Released
Game Boy NA · September 1995 · EU · 1995 Super NES NA · September 1995 · EU · 1995 Game Gear NA · October 1995 Genesis NA · October 1995 · EU · 1995
Genre
Sports (boxing)
Modes
Single-player

Facts from the source article.

Lore & Background

Foreman For Real is a boxing video game that follows the arcade style of Punch-Out!!, offering three modes: exhibition, career, and tournament. Players can choose between three rounds (amateur) or twelve rounds (professional). The career mode starts the player at the bottom of world rankings, with wins advancing them until they face George Foreman for the world heavyweight championship belt. Passwords allow careers to be resumed from certain points, and a coach provides advice on opponents' strengths and weaknesses.

Reader's Guide

The game was released in 1995 across multiple platforms, including the Game Boy, Game Gear, Sega Genesis, and Super Nintendo Entertainment System. Critics universally panned it for its simplistic and unexciting gameplay, low production values, and technical flaws. GamePro's Greasy Gus noted the Super NES version had faster gameplay and better graphics than the Genesis version but remained mediocre, with an unresponsive crowd. Tommy Glide of the same magazine criticized the Genesis version's stiff gameplay and poor audio, where music drowned out sound effects and punch noises resembled bad kung fu sounds from 1970s films. Next Generation gave the Genesis version one out of five stars, calling it one of the poorer boxing efforts ever released, with gameplay reduced to blind button mashing. Video Games The Ultimate Gaming Magazine gave the game a 5 out of 10, praising graphics but criticizing playability, speed, and lack of variety, advising readers to instead pick up Electronic Arts' Foes of Ali. The game's legacy is as a poorly received title that failed to build on its predecessor.

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