Sports Video Games Codexery

Asterix at the Olympic Games (video game)

Asterix and Obelix compete in Olympic events to help a friend.

Asterix at the Olympic Games (video game)

Asterix at the Olympic Games is an adventure sports video game developed by Étranges Libellules and published by Atari. Released in Europe in November 2007 for Windows, Wii, PlayStation 2, and Nintendo DS, with a UK release in February 2008 and an Xbox 360 release later in 2008, the game is loosely based on the comic of the same name and mostly based on the live action film. It features platforming and Olympic events, allowing players to switch between Asterix and Obelix.

developer
Étranges Libellules
publisher
Atari
platforms
Wii, Xbox 360, PlayStation 2, Microsoft Windows, Nintendo DS
release_date
November 2007 (Europe, Windows/Wii/PS2/DS); February 2008 (UK); 2008 (Xbox 360)
genre
Adventure sports
based_on
Comic of the same name and live action film

Quick Facts

Title
Asterix at the Olympic Games
Developer
Étranges Libellules
Publisher
Atari
Released
Microsoft Windows, PlayStation 2, Wii, Nintendo DS / EU · 9 November 2007 · UK · 29 February 2008Xbox 360EU · 22 August 2008
Genre
Sports, platform, adventure, action
Modes
Single-player, multiplayer
Composer
Fabrice Bouillon-LaForest
Platforms
Microsoft Windows, Wii, PlayStation 2, Nintendo DS, Xbox 360

Facts from the source article.

Lore & Background

The plot follows Astérix and Obélix as they must win the Olympic Games to help their lovesick friend Lovestorix marry Princess Irina. Meanwhile, Brutus uses every trick to have his own team win and to get rid of his father Julius Caesar. The gameplay splits action between 3D platforming through the city and competing in challenges to unlock new areas. Players can throw the javelin and hammer, participate in the long jump, running events, and various other Olympic events; on the Wii, this is done using the controller. Besides the main Story mode, an Antique mode allows selecting any Olympic event and playing it immediately.

Reader's Guide

Asterix at the Olympic Games represents a cross-media adaptation, drawing from both the comic and the live action film. Its release across multiple platforms in 2007 and 2008 placed it in the growing market of motion-controlled sports games, particularly on the Wii. Reception was mixed: Nintendo Life gave the Wii version a 7/10, praising its originality, graphics, theme, and controls while criticizing some minigames as simple and strange and the multiplayer as boring. GamesRadar+ was more critical, comparing the multiplayer to Lego Star Wars games and calling the game 'an odd mix of platforming and sports minigames,' deeming the genre overused. The game's significance lies in its attempt to blend platforming with Olympic sports within a licensed property, though it did not achieve widespread acclaim.

Did You Know?

The Olympic Video Game Ecosystem

The Olympic Games have long served as a rich source of inspiration for video game developers, spawning a diverse ecosystem of titles that range from fully sanctioned productions to independent interpretations. Whether carrying the official seal of the International Olympic Committee or operating entirely outside that framework, these games share a common thread: they draw on the multi-sport nature of the Olympics and the universal appeal of athletic competition. The tradition stretches back to the 1980 Summer Olympics in Moscow, marking more than four decades of continuous creative engagement with the Games. This long history means that by the time any new Olympic-themed title arrives, players encounter it within a well-established genre that has evolved significantly since those early 1980s releases.

The Officially-Licensed Tradition

At the apex of Olympic video game production sits the category of titles that carry formal authorization from the International Olympic Committee or an affiliated body such as a National Olympic Committee. The most prominent example of this approach is the Mario & Sonic series, a crossover franchise jointly developed by Nintendo and Sega. This series blends characters from the Mario and Sonic the Hedgehog universes into Olympic-themed competition, with the first entry timed to the 2008 Summer Games and the final installment aligned with the 2020 Summer Olympics. The franchise has also extended into mobile gaming through spinoff titles, though notably these mobile entries do not include any Mario characters. This officially-licensed tier represents the most direct commercial partnership between the Olympic brand and the video game industry.

The Unofficial Olympic Game Space

Parallel to the officially-licensed titles exists a vibrant category of Olympic video games produced entirely without any involvement from the International Olympic Committee or its associated organizations. These unofficial titles may borrow the Olympic name for marketing purposes or simply time their release to coincide with the Games in order to capture the attention of sports enthusiasts. This category operates in a legal and creative gray area, free from the constraints of official licensing but also lacking the institutional backing that sanctioned titles enjoy. The very existence of this unofficial tier demonstrates that the Olympic brand's cultural resonance is strong enough to inspire independent developers who wish to tap into that recognition without the commercial overhead of a formal licensing partnership.

Four Decades of Olympic Gaming

The relationship between the Olympic Games and video games spans an impressive four-decade arc, beginning with titles released around the 1980 Summer Olympics in Moscow and continuing through the 2020 Summer Olympics. This timeline reveals a genre that has matured alongside the video game industry itself, evolving from the technical limitations of early 1980s hardware to the sophisticated productions of the modern era. The Mario & Sonic series alone brackets a significant portion of this period, with its first entry in 2008 and its final game in 2020, representing a sustained commitment to the Olympic theme across twelve years. Throughout this span, both official and unofficial developers have consistently returned to the multi-sport format of the Olympics as a natural framework for video game design, ensuring that the Games remain a perennial source of creative material for the medium.

Frequently Asked Questions

What is Asterix at the Olympic Games (video game)?

It is an adventure sports title created by Étranges Libellules and published by Atari, drawing loosely from the comic strip and more closely from the live-action film. Players take part in Olympic-style events while switching between Asterix and Obelix.

What platforms can I play Asterix at the Olympic Games on?

The game launched on Windows, Wii, PlayStation 2, and Nintendo DS in Europe in November 2007, with a UK release following in February 2008. An Xbox 360 version arrived later in 2008.

How does the gameplay in Asterix at the Olympic Games work?

The core loop mixes platforming sections with a variety of Olympic-style mini-events that the player competes in. You can swap between Asterix and Obelix at any point to take advantage of their different abilities.

What is the story of Asterix at the Olympic Games (video game)?

The premise follows Asterix and Obelix as they enter Olympic competitions to help a friend, echoing the plot of the live-action film the game is largely adapted from.

Why is Asterix at the Olympic Games (video game) notable in the Asterix franchise?

It stands out as one of the few Asterix titles built around sports and platforming rather than pure adventure or puzzle mechanics. Its multi-platform rollout across Wii, Xbox 360, PS2, DS, and PC also made it one of the more widely available entries in the series.

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