Splinter Cell Codexery

Tom Clancy's Splinter Cell: Conviction

A 2010 stealth game introducing Mark & Execute and Last Known Position.

Tom Clancy's Splinter Cell: Conviction is a 2010 action-adventure stealth game developed by Ubisoft Montreal and co-published by Microsoft Game Studios and Ubisoft. It is the sequel to Splinter Cell: Double Agent and part of the Splinter Cell series, released for Windows and Xbox 360 in April 2010. The game introduced new gameplay features such as Mark & Execute and Last Known Position, and received positive reviews for its gameplay, art direction, and narrative, though it was criticized for its short campaign and departure from traditional stealth.

Release year
2010
Platforms
Windows, Xbox 360, iOS, Android, Windows Phone, Bada, mobile phones
Developer
Ubisoft Montreal
Publisher
Microsoft Game Studios, Ubisoft
Genre
Action-adventure stealth
Series
Splinter Cell
Sales by july 2010
1.9 million units

Lore & Background

Splinter Cell: Conviction is set three years after the events of Splinter Cell: Double Agent. The main campaign follows Sam Fisher investigating the death of his daughter Sarah, which he learns may not have been an accident. He is aided by former colleague Anna 'Grim' Grímsdóttir, who is working undercover for U.S. President Patricia Caldwell. The story involves private military company Black Arrow, rogue Third Echelon director Tom Reed, and stolen Russian EMP technology. A prologue, playable in co-op mode, follows agents Archer and Kestrel 10 days before the campaign, dealing with rogue Russian military elements and EMP warheads.

Reader's Guide

Splinter Cell: Conviction marks a significant shift in the Splinter Cell series toward more accessible, action-oriented gameplay. Creative director Maxime Béland, previously from Tom Clancy's Rainbow Six: Vegas, aimed to deliver a dynamic experience akin to Jason Bourne or James Bond, contrasting with the 'very hardcore' nature of earlier entries like Chaos Theory. New features like Mark & Execute and Last Known Position replaced traditional stealth tools such as night/heat vision goggles and the SC-20K rifle. The game's multiplayer includes co-op and Deniable Ops modes, but omits the series' classic Spies Vs Mercenaries mode. Despite criticism for its short campaign and departure from stealth roots, the game sold 1.9 million units by July 2010 and led to a sequel, Blacklist, in 2013.

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