Splinter Cell Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

Last full accuracy audit: 2026-08-28 · 22 entries checked · 11 flagged · 28 issues confirmed · 4 corrected · 24 still open

Recent findings (audit lane, verbatim)

Sam Fisher — The entry describes the plot of the first game incorrectly: Fisher is sent to investigate missing CIA operatives in Georgia, but the Ark is a data storage device containing launch codes for nuclear missiles, not just 'launch codes' generically; Nikoladze threa

Sam Fisher — The entry for Pandora Tomorrow says Fisher infiltrates an embassy in Jakarta, Indonesia, but the embassy infiltrated is the Indonesian embassy in East Timor (Dili), not an embassy in Jakarta.

Light and Shadow Mechanics — The 'light cone' visual indicator was introduced in Splinter Cell: Chaos Theory, not the original 2002 game.

Light and Shadow Mechanics — Dynamic weather effects that influence light and shadow behavior did not appear in Splinter Cell: Conviction.

Operation Blacklist — The entry states that Fisher is recruited by President Caldwell to lead Fourth Echelon, but in canon, Patricia Caldwell is the acting director of NSA, not the U.S. President.

Operation Blacklist — The entry states that Fisher's target in Benghazi was Andriy Kobin, but in canon, the Benghazi mission was to extract information from Kobin, not to eliminate him as a primary target.

The Pentagon — The Pentagon appears as a key infiltration site only in the Xbox 360/PS3/PC version of Tom Clancy's Splinter Cell: Double Agent — This is misleadingly incomplete. The Pentagon also appears as a playable level in the PlayStation 2, Xbox (original), and Wii vers

Robert Clark — [contradicted] Robert Clark is a CIA analyst introduced in the novel *Splinter Cell: Fallout* (2007), not a field operative of Third Echelon or the NSA. :: The source article explicitly lists *Tom Clancy's Splinter Cell: Fallout* (2007) under 'Video game, nove

Robert Clark — [contradicted] Clark's key missions primarily involve infiltrating high-security facilities and retrieving critical data related to bioweapons. His signature skills include advanced stealth tactics, lockpicking, and the use of specialized non-lethal weaponry.

Ubisoft Montreal — [contradicted] Ubisoft Montreal's break-out title was 2002's Tom Clancy's Splinter Cell. Prior to this, Ubisoft Paris had been working on a game called The Drift :: The source article states that the cancelled project (The Drift) was from an internal developme

Ubisoft Montreal — [contradicted] The foundation of Ubisoft Montreal's Splinter Cell series began not in Montreal, but with a cancelled Ubisoft Paris project called The Drift. :: The source article states The Drift was developed at a New York office, not Ubisoft Paris.

Michael Ironside — [contradicted] Michael Ironside is a Canadian actor who provided the voice of Sam Fisher in the Tom Clancy's Splinter Cell video game franchise. :: The source says Ironside has voiced Sam Fisher in the Splinter Cell games, not that he "provided the voice" only

Splinter Cell: Double Agent — [contradicted] Developer: Ubisoft Montreal, Ubisoft Shanghai (Xbox 360/PS3/PC), Ubisoft Milan (PS2/Xbox/GameCube) :: The source states: 'The first version was made by Ubisoft Montreal... and was released for GameCube, PlayStation 2, Wii, and Xbox. The second v

Open data

All content is fetchable as JSON at /data/content/ · llms.txt · sitemap

Corrections

Spotted an error? Suggest an edit — reader reports go straight into the audit queue.

← back to Splinter Cell