The Getaway (video game)
A London-set action-adventure with licensed vehicles and no HUD.
The Getaway is an action-adventure game for the PlayStation 2, created by Team Soho and released by Sony Computer Entertainment on 11 December 2002. Its style draws from British gangster films like *Get Carter* (1971) and *Snatch* (2000). Originally intended to debut alongside the PlayStation 2 in 2000, the project was pushed back more than two years because accurately rendering large sections of London in high resolution proved challenging.
The story follows two characters: Mark Hammond, a former bank robber, and Frank Carter, a detective in the Flying Squad. Their separate paths run in parallel and eventually cross, leading to the game’s conclusion. A sequel, *The Getaway: Black Monday*, came out in 2004, followed by a spin-off, *Gangs of London*, in 2006. That spin-off later inspired a television adaptation of the same name in 2020 and a graphic novel in 2022.
**Gameplay** Played from a third-person perspective, *The Getaway* is an action-adventure game set in an open world. Players control both lead characters as they complete missions to advance the story. Each character can walk, sprint, roll, shoot, and take cover during gunfights. Once Mark Hammond’s missions are finished, free-roaming becomes available for him, letting players explore the City of London and Central London without mission goals or time limits. Because of its similarities to the *Grand Theft Auto* series, it is often called a *Grand Theft Auto* clone.
Unlike *Grand Theft Auto* and similar franchises, the game includes real vehicles licensed from manufacturers such as Rover, Jensen Motors, Saab, Peugeot Citroën, TVR, Fiat, and Lexus. Firearms are also based on real-world models, including the Glock 17 pistol, AK-47 assault rifle, Remington 870 pump-action shotgun, and Heckler & Koch MP5 submachine gun. Other weapons include a meat cleaver and crowbar.
A key feature is its attempt to feel “movie-like” and immersive, achieved by omitting common game elements. There is no HUD or map; when driving, the car’s indicators and hazard lights blink to guide players to their destination. Running out of ammunition causes the character to drop their weapon, as there is no health meter. Instead, health regenerates when the player rests against a wall.
**Plot** The story unfolds over a single day in London, told from the perspectives of ex-gangster Mark Hammond and Metropolitan Police Flying Squ
- developer
- Team Soho
- publisher
- Sony Computer Entertainment
- platform
- PlayStation 2
- release_date
- 11 December 2002
- genre
- Action-adventure
- setting
- London
Quick Facts
- Title
- The Getaway
- Developer
- Team Soho
- Publisher
- Sony Computer Entertainment
- Director
- Brendan McNamara
- Designer
- Chun Wah Kong
- Programmer
- William Burdon · Naresh Hirani
- Artist
- Sam Coates · Ravinder S Ruprai
- Writer
- Brendan McNamara · Katie Ellwood
- Composer
- Andrew Hale · Shawn Lee
- Platforms
- PlayStation 2
- Released
- EU · 11 December 2002 · AU · 13 December 2002 · NA · 19 January 2003
- Genre
- Action-adventure
Facts from the source article.
Lore & Background
The Getaway focuses on two characters: Mark Hammond, an ex-bank robber, and Frank Carter, a police officer in service with the Flying Squad. Both plots run parallel and intersect before concluding in the finale. The game takes place in London during a single day. Mark Hammond, a former member of the Soho-based Collins Gang, witnesses the kidnapping of his son Alex and the murder of his wife Susie by kidnappers belonging to Bethnal Green mob. He is forced by their leader, Charlie Jolson, to attack his former mates, free Jolson's nephew, and instigate a gang war. Frank Carter, after identifying and arresting Jake Jolson, is suspended by corrupt DCI Clive McCormack, whom Mark later kills. Frank eventually frees Mark and Yasmin, and they team up to confront Jolson aboard a container ship, the Sol Vita, where a bomb detonates but all escape.
Reader's Guide
The Getaway is often labeled as a Grand Theft Auto clone due to its open-world, third-person action-adventure gameplay, but it distinguishes itself by excluding a HUD and map system. Players are guided by car indicators and hazard lights, and health is regenerated by resting against a wall. The game features real licensed vehicles from manufacturers such as Rover, Jensen Motors, Saab, Peugeot Citroën, TVR, Fiat, and Lexus, and real-world firearms. Its development originated at Sony Computer Entertainment Europe on the PlayStation, evolving into a PlayStation 2 title. The team aimed to recreate 113 square kilometers of London but ultimately produced 16 square kilometers. The game's delay was attributed to the technical challenge of streaming geometry and texture data without loading screens. A sequel, The Getaway: Black Monday, was released in 2004, and a spin-off, Gangs of London, in 2006, which spawned a 2020 television adaptation and a 2022 graphic novel.
Did You Know?
- The game was originally planned for the PlayStation 2's launch in 2000 but was delayed by over two years.
- The final game recreates 16 square kilometers of London, not the originally promised 113 square kilometers.
- The game has no HUD or map; players are guided by car indicators and hazard lights.
- A prototype existed on the PlayStation, but it was not included in the final release.
Frequently Asked Questions
What is The Getaway (video game)?
The Getaway is a PlayStation 2 action-adventure game developed by Team Soho and published by Sony Computer Entertainment on 11 December 2002. It is set entirely in London and follows two separate storylines in parallel.
Who are the main characters in The Getaway?
The game alternates between Mark Hammond, a former bank robber trying to keep a low profile, and Frank Carter, a Flying Squad detective actively pursuing him. Their narratives run side by side rather than merging into one continuous plot.
What makes The Getaway's presentation unique for a PS2 title?
The game operates with no heads-up display at all, requiring players to read the environment for all information. It also features licensed real-world vehicles and a fully rendered, explorable London, which was a significant technical feat on PS2 hardware.
Why was The Getaway delayed past its original 2000 launch window?
The project was originally planned to debut alongside the PlayStation 2 in 2000, but Team Soho needed more than two additional years to solve the problem of rendering large stretches of London at high resolution on PS2 hardware.
What films inspired The Getaway's tone and style?
The game's gritty, street-level atmosphere borrows heavily from British gangster cinema, particularly Get Carter (1971) and Snatch (2000). That influence shapes the dialogue, pacing, and the overall feel of its London setting.
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